/**************************************************************************/
/*  style_box_texture.h                                                   */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef STYLE_BOX_TEXTURE_H
#define STYLE_BOX_TEXTURE_H

#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"

class StyleBoxTexture : public StyleBox {
	GDCLASS(StyleBoxTexture, StyleBox);

public:
	enum AxisStretchMode {
		AXIS_STRETCH_MODE_STRETCH,
		AXIS_STRETCH_MODE_TILE,
		AXIS_STRETCH_MODE_TILE_FIT,
	};

private:
	float expand_margin[4] = {};
	float texture_margin[4] = {};
	Rect2 region_rect;
	Ref<Texture2D> texture;
	bool draw_center = true;
	Color modulate = Color(1, 1, 1, 1);
	AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
	AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;

protected:
	virtual float get_style_margin(Side p_side) const override;
	static void _bind_methods();

public:
	void set_texture(Ref<Texture2D> p_texture);
	Ref<Texture2D> get_texture() const;

	void set_texture_margin(Side p_side, float p_size);
	void set_texture_margin_all(float p_size);
	void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
	float get_texture_margin(Side p_side) const;

	void set_expand_margin(Side p_expand_side, float p_size);
	void set_expand_margin_all(float p_expand_margin_size);
	void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
	float get_expand_margin(Side p_expand_side) const;

	void set_region_rect(const Rect2 &p_region_rect);
	Rect2 get_region_rect() const;

	void set_draw_center(bool p_enabled);
	bool is_draw_center_enabled() const;

	void set_h_axis_stretch_mode(AxisStretchMode p_mode);
	AxisStretchMode get_h_axis_stretch_mode() const;

	void set_v_axis_stretch_mode(AxisStretchMode p_mode);
	AxisStretchMode get_v_axis_stretch_mode() const;

	void set_modulate(const Color &p_modulate);
	Color get_modulate() const;

	virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
	virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;

	StyleBoxTexture();
	~StyleBoxTexture();
};

VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)

#endif // STYLE_BOX_TEXTURE_H