#ifndef GODOT_DLSCRIPT_PLANE_H #define GODOT_DLSCRIPT_PLANE_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED typedef struct godot_plane { uint8_t _dont_touch_that[16]; } godot_plane; #endif #include "godot_vector3.h" void GDAPI godot_plane_new(godot_plane *p_pl); void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d); // @Incomplete // These are additional valid constructors // _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d); // _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal); // _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE); void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal); godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl); godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl); void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d); #ifdef __cplusplus } #endif #endif // GODOT_DLSCRIPT_PLANE_H