#ifndef GODOT_DLSCRIPT_STRING_H #define GODOT_DLSCRIPT_STRING_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED typedef struct godot_string { uint8_t _dont_touch_that[8]; } godot_string; #endif #include "../godot.h" void GDAPI godot_string_new(godot_string *p_str); void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size); void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size); void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src); wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx); const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str); godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b); godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b); void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b); // @Incomplete // hmm, I guess exposing the whole API doesn't make much sense // since the language used in the library has its own string funcs void GDAPI godot_string_destroy(godot_string *p_str); #ifdef __cplusplus } #endif #endif // GODOT_DLSCRIPT_STRING_H