/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */ #ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H #define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H static const char vertex_fragment_shader_glsl[] = { R"(#[versions] lines = "#define MODE_LINES"; #[vertex] #version 450 #VERSION_DEFINES layout(location = 0) out vec3 uv_interp; void main() { #ifdef MODE_LINES uv_interp = vec3(0,0,1); #endif } #[fragment] #version 450 #VERSION_DEFINES #define M_PI 3.14159265359 layout(location = 0) out vec4 dst_color; void main() { dst_color = vec4(1,1,0,0); } )" }; #endif