<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorInspector" inherits="ScrollContainer" version="4.0"> <brief_description> A tab used to edit properties of the selected node. </brief_description> <description> The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" /> </members> <signals> <signal name="object_id_selected"> <argument index="0" name="id" type="int" /> <description> Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree inspector. </description> </signal> <signal name="property_deleted"> <argument index="0" name="property" type="String" /> <description> Emitted when a property is removed from the inspector. </description> </signal> <signal name="property_edited"> <argument index="0" name="property" type="String" /> <description> Emitted when a property is edited in the inspector. </description> </signal> <signal name="property_keyed"> <argument index="0" name="property" type="String" /> <description> Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled. </description> </signal> <signal name="property_selected"> <argument index="0" name="property" type="String" /> <description> Emitted when a property is selected in the inspector. </description> </signal> <signal name="property_toggled"> <argument index="0" name="property" type="String" /> <argument index="1" name="checked" type="bool" /> <description> Emitted when a boolean property is toggled in the inspector. [b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/code] property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself. </description> </signal> <signal name="resource_selected"> <argument index="0" name="res" type="Object" /> <argument index="1" name="prop" type="String" /> <description> Emitted when a resource is selected in the inspector. </description> </signal> <signal name="restart_requested"> <description> Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings. </description> </signal> </signals> <constants> </constants> </class>