/*************************************************************************/ /* gdscript_workspace.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GDSCRIPT_WORKSPACE_H #define GDSCRIPT_WORKSPACE_H #include "../gdscript_parser.h" #include "core/variant.h" #include "editor/editor_file_system.h" #include "gdscript_extend_parser.h" #include "lsp.hpp" class GDScriptWorkspace : public Reference { GDCLASS(GDScriptWorkspace, Reference); private: void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List &owners); Node *_get_owner_scene_node(String p_path); protected: static void _bind_methods(); void remove_cache_parser(const String &p_path); bool initialized = false; Map native_symbols; const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const; const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const; void reload_all_workspace_scripts(); ExtendGDScriptParser *get_parse_successed_script(const String &p_path); ExtendGDScriptParser *get_parse_result(const String &p_path); void list_script_files(const String &p_root_dir, List &r_files); public: String root; String root_uri; Map scripts; Map parse_results; HashMap native_members; public: Array symbol(const Dictionary &p_params); public: Error initialize(); Error parse_script(const String &p_path, const String &p_content); Error parse_local_script(const String &p_path); String get_file_path(const String &p_uri) const; String get_file_uri(const String &p_path) const; void publish_diagnostics(const String &p_path); void completion(const lsp::CompletionParams &p_params, List *r_options); const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false); void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List &r_list); const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params); void resolve_document_links(const String &p_uri, List &r_list); Dictionary generate_script_api(const String &p_path); Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature); GDScriptWorkspace(); ~GDScriptWorkspace(); }; #endif