A visual shader node for shader parameter (uniform) of type [int]. A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values. Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise. If [code]true[/code], the node will have a custom default value. The names used for the enum select in the editor. [member hint] must be [constant HINT_ENUM] for this to take effect. Range hint of this node. Use it to customize valid parameter range. The maximum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect. The minimum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect. The step between parameter's values. Forces the parameter to be a multiple of the given value. [member hint] must be [constant HINT_RANGE_STEP] for this to take effect. The parameter will not constrain its value. The parameter's value must be within the specified [member min]/[member max] range. The parameter's value must be within the specified range, with the given [member step] between values. The parameter uses an enum to associate preset values to names in the editor. Represents the size of the [enum Hint] enum.