A [Transform3D] operator to be used within the visual shader graph.
Applies [member operator] to two transform (4×4 matrices) inputs.
The type of the operation to be performed on the transforms. See [enum Operator] for options.
Multiplies transform [code]a[/code] by the transform [code]b[/code].
Multiplies transform [code]b[/code] by the transform [code]a[/code].
Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
Adds two transforms.
Subtracts the transform [code]a[/code] from the transform [code]b[/code].
Subtracts the transform [code]b[/code] from the transform [code]a[/code].
Divides the transform [code]a[/code] by the transform [code]b[/code].
Divides the transform [code]b[/code] by the transform [code]a[/code].
Represents the size of the [enum Operator] enum.