#!/usr/bin/env python Import("env") if "RD_GLSL" in env["BUILDERS"]: # find all include files gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")] # Add all FSR2 shader and header files. fsr2_dir = "#thirdparty/amd-fsr2/shaders" gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.h")] gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.glsl")] # find all shader code(all glsl files excluding our include files) glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] # make sure we recompile shaders if include files change env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"]) # compile shaders for glsl_file in glsl_files: env.RD_GLSL(glsl_file)