/*************************************************************************/ /* editor_log.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_LOG_H #define EDITOR_LOG_H #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/texture_button.h" #include "scene/gui/check_button.h" //#include "scene/gui/empty_control.h" #include "scene/gui/box_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/texture_frame.h" #include "scene/gui/tool_button.h" #include "pane_drag.h" #include "os/thread.h" class EditorLog : public PanelContainer { OBJ_TYPE( EditorLog, PanelContainer ); ToolButton *button; Button *clearbutton; Label *title; RichTextLabel *log; TextureButton *tb; HBoxContainer *title_hb; // PaneDrag *pd; Control *ec; static void _error_handler(void *p_self, const char*p_func, const char*p_file,int p_line, const char*p_error,const char*p_errorexp,ErrorHandlerType p_type); ErrorHandlerList eh; Thread::ID current; // void _dragged(const Point2& p_ofs); void _close_request(); void _flip_request(); void _clear_request(); void _clearonplay_request(); static void _undo_redo_cbk(void *p_self,const String& p_name); protected: static void _bind_methods(); void _notification(int p_what); public: void add_message(const String& p_msg, bool p_error=false); void deinit(); ToolButton *get_button(); void clear(); EditorLog(); ~EditorLog(); }; #endif // EDITOR_LOG_H