Base class for WebSocket server and client.
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI].
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Starts a new multiplayer client connecting to the given [param url]. TLS certificates will be verified against the hostname when connecting using the [code]wss://[/code] protocol. You can pass the optional [param tls_client_options] parameter to customize the trusted certification authorities, or disable the common name verification. See [method TLSOptions.client] and [method TLSOptions.client_unsafe].
[b]Note:[/b] It is recommended to specify the scheme part of the URL, i.e. the [param url] should start with either [code]ws://[/code] or [code]wss://[/code].
Starts a new multiplayer server listening on the given [param port]. You can optionally specify a [param bind_address], and provide valid [param tls_server_options] to use TLS. See [method TLSOptions.server].
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
Returns the IP address of the given peer.
Returns the remote port of the given peer.
The extra headers to use during handshake. See [member WebSocketPeer.handshake_headers] for more details.
The maximum time each peer can stay in a connecting state before being dropped.
The inbound buffer size for connected peers. See [member WebSocketPeer.inbound_buffer_size] for more details.
The maximum number of queued packets for connected peers. See [member WebSocketPeer.max_queued_packets] for more details.
The outbound buffer size for connected peers. See [member WebSocketPeer.outbound_buffer_size] for more details.
The supported WebSocket sub-protocols. See [member WebSocketPeer.supported_protocols] for more details.