<?xml version="1.0" encoding="UTF-8" ?> <class name="CurveXYZTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A texture that shows 3 different curves (stored on the red, green and blue color channels). </brief_description> <description> Renders 3 given [Curve]s provided to it, on the red, green and blue channels respectively. Compared to using separate [CurveTexture]s, this further simplifies the task of drawing curves and/or saving them as image files. If you only need to store one curve within a single texture, use [CurveTexture] instead. See also [GradientTexture1D] and [GradientTexture2D]. </description> <tutorials> </tutorials> <members> <member name="curve_x" type="Curve" setter="set_curve_x" getter="get_curve_x"> The [Curve] that is rendered onto the texture's red channel. </member> <member name="curve_y" type="Curve" setter="set_curve_y" getter="get_curve_y"> The [Curve] that is rendered onto the texture's green channel. </member> <member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z"> The [Curve] that is rendered onto the texture's blue channel. </member> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="width" type="int" setter="set_width" getter="get_width" default="256"> The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage. </member> </members> </class>