/*************************************************************************/ /* utilities.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "utilities.h" #include "../environment/fog.h" #include "../environment/gi.h" #include "light_storage.h" #include "mesh_storage.h" #include "particles_storage.h" #include "texture_storage.h" using namespace RendererRD; Utilities *Utilities::singleton = nullptr; Utilities::Utilities() { singleton = this; } Utilities::~Utilities() { singleton = nullptr; } /* INSTANCES */ RS::InstanceType Utilities::get_base_type(RID p_rid) const { if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { return RS::INSTANCE_MESH; } if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { return RS::INSTANCE_MULTIMESH; } if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { return RS::INSTANCE_REFLECTION_PROBE; } if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { return RS::INSTANCE_DECAL; } if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) { return RS::INSTANCE_VOXEL_GI; } if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { return RS::INSTANCE_LIGHT; } if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { return RS::INSTANCE_LIGHTMAP; } if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { return RS::INSTANCE_PARTICLES; } if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { return RS::INSTANCE_PARTICLES_COLLISION; } if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) { return RS::INSTANCE_FOG_VOLUME; } if (owns_visibility_notifier(p_rid)) { return RS::INSTANCE_VISIBLITY_NOTIFIER; } return RS::INSTANCE_NONE; } bool Utilities::free(RID p_rid) { if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid); } else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) { RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid); } else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) { RendererRD::MaterialStorage::get_singleton()->material_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid); } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid); } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid); } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { RendererRD::TextureStorage::get_singleton()->decal_free(p_rid); } else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) { RendererRD::GI::get_singleton()->voxel_gi_free(p_rid); } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid); } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { RendererRD::LightStorage::get_singleton()->light_free(p_rid); } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid); } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); } else if (owns_visibility_notifier(p_rid)) { visibility_notifier_free(p_rid); } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); } else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) { RendererRD::Fog::get_singleton()->fog_free(p_rid); } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) { RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid); } else { return false; } return true; } /* DEPENDENCIES */ void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (MeshStorage::get_singleton()->owns_mesh(p_base)) { Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base); p_instance->update_dependency(&mesh->dependency); } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) { MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base); p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) { ReflectionProbe *rp = LightStorage::get_singleton()->get_reflection_probe(p_base); p_instance->update_dependency(&rp->dependency); } else if (TextureStorage::get_singleton()->owns_decal(p_base)) { Decal *decal = TextureStorage::get_singleton()->get_decal(p_base); p_instance->update_dependency(&decal->dependency); } else if (GI::get_singleton()->owns_voxel_gi(p_base)) { GI::VoxelGI *gip = GI::get_singleton()->get_voxel_gi(p_base); p_instance->update_dependency(&gip->dependency); } else if (LightStorage::get_singleton()->owns_lightmap(p_base)) { Lightmap *lm = LightStorage::get_singleton()->get_lightmap(p_base); p_instance->update_dependency(&lm->dependency); } else if (LightStorage::get_singleton()->owns_light(p_base)) { Light *l = LightStorage::get_singleton()->get_light(p_base); p_instance->update_dependency(&l->dependency); } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) { Particles *p = ParticlesStorage::get_singleton()->get_particles(p_base); p_instance->update_dependency(&p->dependency); } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) { ParticlesCollision *pc = ParticlesStorage::get_singleton()->get_particles_collision(p_base); p_instance->update_dependency(&pc->dependency); } else if (Fog::get_singleton()->owns_fog_volume(p_base)) { Fog::FogVolume *fv = Fog::get_singleton()->get_fog_volume(p_base); p_instance->update_dependency(&fv->dependency); } else if (owns_visibility_notifier(p_base)) { VisibilityNotifier *vn = get_visibility_notifier(p_base); p_instance->update_dependency(&vn->dependency); } } /* VISIBILITY NOTIFIER */ RID Utilities::visibility_notifier_allocate() { return visibility_notifier_owner.allocate_rid(); } void Utilities::visibility_notifier_initialize(RID p_notifier) { visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier()); } void Utilities::visibility_notifier_free(RID p_notifier) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); vn->dependency.deleted_notify(p_notifier); visibility_notifier_owner.free(p_notifier); } void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); vn->aabb = p_aabb; vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); vn->enter_callback = p_enter_callbable; vn->exit_callback = p_exit_callable; } AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND_V(!vn, AABB()); return vn->aabb; } void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); ERR_FAIL_COND(!vn); if (p_enter) { if (!vn->enter_callback.is_null()) { if (p_deferred) { vn->enter_callback.call_deferred(nullptr, 0); } else { Variant r; Callable::CallError ce; vn->enter_callback.call(nullptr, 0, r, ce); } } } else { if (!vn->exit_callback.is_null()) { if (p_deferred) { vn->exit_callback.call_deferred(nullptr, 0); } else { Variant r; Callable::CallError ce; vn->exit_callback.call(nullptr, 0, r, ce); } } } } /* TIMING */ void Utilities::capture_timestamps_begin() { RD::get_singleton()->capture_timestamp("Frame Begin"); } void Utilities::capture_timestamp(const String &p_name) { RD::get_singleton()->capture_timestamp(p_name); } uint32_t Utilities::get_captured_timestamps_count() const { return RD::get_singleton()->get_captured_timestamps_count(); } uint64_t Utilities::get_captured_timestamps_frame() const { return RD::get_singleton()->get_captured_timestamps_frame(); } uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index); } uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index); } String Utilities::get_captured_timestamp_name(uint32_t p_index) const { return RD::get_singleton()->get_captured_timestamp_name(p_index); } /* MISC */ void Utilities::update_dirty_resources() { MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update MaterialStorage::get_singleton()->_update_queued_materials(); MeshStorage::get_singleton()->_update_dirty_multimeshes(); MeshStorage::get_singleton()->_update_dirty_skeletons(); TextureStorage::get_singleton()->update_decal_atlas(); } bool Utilities::has_os_feature(const String &p_feature) const { if (!RD::get_singleton()) { return false; } if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { return true; } return false; } void Utilities::update_memory_info() { texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES); buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS); total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL); } uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) { if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) { return texture_mem_cache; } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) { return buffer_mem_cache; } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) { return total_mem_cache; } return 0; } String Utilities::get_video_adapter_name() const { return RenderingDevice::get_singleton()->get_device_name(); } String Utilities::get_video_adapter_vendor() const { return RenderingDevice::get_singleton()->get_device_vendor_name(); } RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { return RenderingDevice::get_singleton()->get_device_type(); } String Utilities::get_video_adapter_api_version() const { return RenderingDevice::get_singleton()->get_device_api_version(); }