/**************************************************************************/ /* root_motion_view.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "root_motion_view.h" #include "scene/animation/animation_tree.h" #include "scene/resources/material.h" void RootMotionView::set_animation_mixer(const NodePath &p_path) { path = p_path; first = true; } NodePath RootMotionView::get_animation_mixer() const { return path; } void RootMotionView::set_color(const Color &p_color) { color = p_color; first = true; } Color RootMotionView::get_color() const { return color; } void RootMotionView::set_cell_size(float p_size) { cell_size = p_size; first = true; } float RootMotionView::get_cell_size() const { return cell_size; } void RootMotionView::set_radius(float p_radius) { radius = p_radius; first = true; } float RootMotionView::get_radius() const { return radius; } void RootMotionView::set_zero_y(bool p_zero_y) { zero_y = p_zero_y; } bool RootMotionView::get_zero_y() const { return zero_y; } void RootMotionView::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { immediate_material = StandardMaterial3D::get_material_for_2d(false, BaseMaterial3D::TRANSPARENCY_ALPHA, false); first = true; } break; case NOTIFICATION_INTERNAL_PROCESS: case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { Transform3D transform; Basis diff; if (has_node(path)) { Node *node = get_node(path); AnimationMixer *mixer = Object::cast_to(node); if (mixer && mixer->is_active() && mixer->get_root_motion_track() != NodePath()) { if (is_processing_internal() && mixer->get_callback_mode_process() == AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS) { set_process_internal(false); set_physics_process_internal(true); } if (is_physics_processing_internal() && mixer->get_callback_mode_process() == AnimationMixer::ANIMATION_CALLBACK_MODE_PROCESS_IDLE) { set_process_internal(true); set_physics_process_internal(false); } transform.origin = mixer->get_root_motion_position(); transform.basis = mixer->get_root_motion_rotation(); // Scale is meaningless. diff = mixer->get_root_motion_rotation_accumulator(); } } if (!first && transform == Transform3D()) { return; } first = false; accumulated.basis *= transform.basis; transform.origin = (diff.inverse() * accumulated.basis).xform(transform.origin); accumulated.origin += transform.origin; accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); if (zero_y) { accumulated.origin.y = 0; } accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size); immediate->clear_surfaces(); int cells_in_radius = int((radius / cell_size) + 1.0); immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material); for (int i = -cells_in_radius; i < cells_in_radius; i++) { for (int j = -cells_in_radius; j < cells_in_radius; j++) { Vector3 from(i * cell_size, 0, j * cell_size); Vector3 from_i((i + 1) * cell_size, 0, j * cell_size); Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size); from = accumulated.xform_inv(from); from_i = accumulated.xform_inv(from_i); from_j = accumulated.xform_inv(from_j); Color c = color, c_i = color, c_j = color; c.a *= MAX(0, 1.0 - from.length() / radius); c_i.a *= MAX(0, 1.0 - from_i.length() / radius); c_j.a *= MAX(0, 1.0 - from_j.length() / radius); immediate->surface_set_color(c); immediate->surface_add_vertex(from); immediate->surface_set_color(c_i); immediate->surface_add_vertex(from_i); immediate->surface_set_color(c); immediate->surface_add_vertex(from); immediate->surface_set_color(c_j); immediate->surface_add_vertex(from_j); } } immediate->surface_end(); } break; } } AABB RootMotionView::get_aabb() const { return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2)); } void RootMotionView::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_mixer); ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_mixer); ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color); ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color); ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size); ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius); ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y); ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationMixer"), "set_animation_path", "get_animation_path"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater,suffix:m"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater,suffix:m"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y"); } RootMotionView::RootMotionView() { if (Engine::get_singleton()->is_editor_hint()) { set_process_internal(true); } immediate.instantiate(); set_base(immediate->get_rid()); } RootMotionView::~RootMotionView() { set_base(RID()); }