/*************************************************************************/ /* app_delegate.mm */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import "app_delegate.h" #import "gl_view.h" #include "os_iphone.h" #include "core/globals.h" #include "main/main.h" #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED #include "modules/FacebookScorer_ios/FacebookScorer.h" #endif #ifdef MODULE_GAME_ANALYTICS_ENABLED #import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h" //#import "modules/game_analytics/ios/MobileAppTracker.h" #import #endif #ifdef MODULE_PARSE_ENABLED #import #import "FBSDKCoreKit/FBSDKCoreKit.h" #endif #define kFilteringFactor 0.1 #define kRenderingFrequency 60 #define kAccelerometerFrequency 100.0 // Hz Error _shell_open(String); void _set_keep_screen_on(bool p_enabled); Error _shell_open(String p_uri) { NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()]; if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]]) return ERR_CANT_OPEN; printf("opening url %ls\n", p_uri.c_str()); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; [url release]; return OK; }; void _set_keep_screen_on(bool p_enabled) { [[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled]; }; @implementation AppDelegate @synthesize window; extern int gargc; extern char** gargv; extern int iphone_main(int, int, int, char**); extern void iphone_finish(); CMMotionManager *motionManager; bool motionInitialised; static ViewController* mainViewController = nil; + (ViewController*) getViewController { return mainViewController; } static int frame_count = 0; - (void)drawView:(GLView*)view; { switch (frame_count) { case 0: { int backingWidth; int backingHeight; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); OS::VideoMode vm; vm.fullscreen = true; vm.width = backingWidth; vm.height = backingHeight; vm.resizable = false; OS::get_singleton()->set_video_mode(vm); if (!OS::get_singleton()) { exit(0); }; ++frame_count; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; //NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject]; OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String])); NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2]; OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String])); NSString* uuid; if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) { uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; }else{ // before iOS 6, so just generate an identifier and store it uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"]; if( !uuid ) { CFUUIDRef cfuuid = CFUUIDCreate(NULL); uuid = (__bridge_transfer NSString*)CFUUIDCreateString(NULL, cfuuid); CFRelease(cfuuid); [[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"]; } } OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String])); }; break; /* case 1: { ++frame_count; } break; */ case 1: { Main::setup2(); ++frame_count; // this might be necessary before here NSDictionary* dict = [[NSBundle mainBundle] infoDictionary]; for (NSString* key in dict) { NSObject* value = [dict objectForKey:key]; String ukey = String::utf8([key UTF8String]); // we need a NSObject to Variant conversor if ([value isKindOfClass:[NSString class]]) { NSString* str = (NSString*)value; String uval = String::utf8([str UTF8String]); Globals::get_singleton()->set("Info.plist/"+ukey, uval); } else if ([value isKindOfClass:[NSNumber class]]) { NSNumber* n = (NSNumber*)value; double dval = [n doubleValue]; Globals::get_singleton()->set("Info.plist/"+ukey, dval); }; // do stuff } } break; /* case 3: { ++frame_count; } break; */ case 2: { Main::start(); ++frame_count; }; break; // no fallthrough default: { if (OSIPhone::get_singleton()) { if (motionInitialised) { // Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better. // See Apple reference pages for more details: // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc // Apple splits our accelerometer date into a gravity and user movement component. We add them back together CMAcceleration gravity = motionManager.deviceMotion.gravity; CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration; ///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect? CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field; ///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best CMRotationRate rotation = motionManager.deviceMotion.rotationRate; // Adjust for screen orientation. // [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not // a good thing when you're trying to get your user to move the screen in all directions and want consistent output ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we // can use that instead? (note that left and right seem swapped) switch ([[UIApplication sharedApplication] statusBarOrientation]) { case UIDeviceOrientationLandscapeLeft: { OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z); OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z); }; break; case UIDeviceOrientationLandscapeRight: { OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z); OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z); }; break; case UIDeviceOrientationPortraitUpsideDown: { OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z); OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z); }; break; default: { // assume portrait OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z); OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); }; break; }; } bool quit_request = OSIPhone::get_singleton()->iterate(); }; }; }; }; - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { printf("****************** did receive memory warning!\n"); OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING); }; - (void)applicationDidFinishLaunching:(UIApplication*)application { printf("**************** app delegate init\n"); CGRect rect = [[UIScreen mainScreen] bounds]; [application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone]; // disable idle timer //application.idleTimerDisabled = YES; //Create a full-screen window window = [[UIWindow alloc] initWithFrame:rect]; //window.autoresizesSubviews = YES; //[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; //Create the OpenGL ES view and add it to the window GLView *glView = [[GLView alloc] initWithFrame:rect]; printf("glview is %p\n", glView); //[window addSubview:glView]; glView.delegate = self; //glView.autoresizesSubviews = YES; //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; int backingWidth; int backingHeight; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); iphone_main(backingWidth, backingHeight, gargc, gargv); view_controller = [[ViewController alloc] init]; view_controller.view = glView; window.rootViewController = view_controller; _set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on",true)) ? YES : NO); glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink",true)) ? YES : NO; printf("cadisaplylink: %d", glView.useCADisplayLink); glView.animationInterval = 1.0 / kRenderingFrequency; [glView startAnimation]; //Show the window [window makeKeyAndVisible]; if (!motionInitialised) { motionManager = [[CMMotionManager alloc] init]; if (motionManager.deviceMotionAvailable) { motionManager.deviceMotionUpdateInterval = 1.0/70.0; [motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical]; motionInitialised = YES; }; }; //OSIPhone::screen_width = rect.size.width - rect.origin.x; //OSIPhone::screen_height = rect.size.height - rect.origin.y; mainViewController = view_controller; #ifdef MODULE_GAME_ANALYTICS_ENABLED printf("********************* didFinishLaunchingWithOptions\n"); if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id")) { return; } if(!Globals::get_singleton()->has("mobileapptracker/conversion_key")) { return; } String adid = GLOBAL_DEF("mobileapptracker/advertiser_id",""); String convkey = GLOBAL_DEF("mobileapptracker/conversion_key",""); NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()]; NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()]; // Account Configuration info - must be set [MobileAppTracker initializeWithMATAdvertiserId:advertiser_id MATConversionKey:conversion_key]; // Used to pass us the IFA, enables highly accurate 1-to-1 attribution. // Required for many advertising networks. [MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier] advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]]; #endif }; - (void)applicationWillTerminate:(UIApplication*)application { printf("********************* will terminate\n"); if (motionInitialised) { ///@TODO is this the right place to clean this up? [motionManager stopDeviceMotionUpdates]; [motionManager release]; motionManager = nil; motionInitialised = NO; }; iphone_finish(); }; - (void)applicationDidEnterBackground:(UIApplication *)application { printf("********************* did enter background\n"); ///@TODO maybe add pause motionManager? and where would we unpause it? if (OS::get_singleton()->get_main_loop()) OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); [view_controller.view stopAnimation]; if (OS::get_singleton()->native_video_is_playing()) { OSIPhone::get_singleton()->native_video_focus_out(); }; } - (void)applicationWillEnterForeground:(UIApplication *)application { printf("********************* did enter foreground\n"); //OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); [view_controller.view startAnimation]; } - (void) applicationWillResignActive:(UIApplication *)application { printf("********************* will resign active\n"); //OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); [view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere } - (void) applicationDidBecomeActive:(UIApplication *)application { printf("********************* did become active\n"); #ifdef MODULE_GAME_ANALYTICS_ENABLED printf("********************* mobile app tracker found\n"); [MobileAppTracker measureSession]; #endif if (OS::get_singleton()->get_main_loop()) OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); [view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere if (OSIPhone::get_singleton()->native_video_is_playing()) { OSIPhone::get_singleton()->native_video_unpause(); }; } - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url]; #else return false; #endif } // For 4.2+ support - (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation { #ifdef MODULE_PARSE_ENABLED NSLog(@"Handling application openURL"); return [[FBSDKApplicationDelegate sharedInstance] application:application openURL:url sourceApplication:sourceApplication annotation:annotation]; #endif #ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url]; #else return false; #endif } - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken { #ifdef MODULE_PARSE_ENABLED // Store the deviceToken in the current installation and save it to Parse. PFInstallation *currentInstallation = [PFInstallation currentInstallation]; //NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding]; NSLog(@"Device Token : %@ ", deviceToken); [currentInstallation setDeviceTokenFromData:deviceToken]; [currentInstallation saveInBackground]; #endif } - (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo { #ifdef MODULE_PARSE_ENABLED [PFPush handlePush:userInfo]; NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"Push Notification Payload (app active) %@", aps); [defaults setObject:aps forKey:@"notificationInfo"]; [defaults synchronize]; if (application.applicationState == UIApplicationStateInactive) { [PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo]; } #endif } - (void)dealloc { [window release]; [super dealloc]; } @end