/**************************************************************************/ /* bit_map_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "bit_map_editor_plugin.h" #include "editor/editor_scale.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" #include "scene/resources/image_texture.h" void BitMapEditor::setup(const Ref &p_bitmap) { texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image())); size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height)); } BitMapEditor::BitMapEditor() { texture_rect = memnew(TextureRect); texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST); texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE); add_child(texture_rect); size_label = memnew(Label); size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); add_child(size_label); // Reduce extra padding on top and bottom of size label. Ref stylebox; stylebox.instantiate(); stylebox->set_content_margin(SIDE_RIGHT, 4 * EDSCALE); size_label->add_theme_style_override("normal", stylebox); } /////////////////////// bool EditorInspectorPluginBitMap::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginBitMap::parse_begin(Object *p_object) { BitMap *bitmap = Object::cast_to(p_object); if (!bitmap) { return; } Ref bm(bitmap); BitMapEditor *editor = memnew(BitMapEditor); editor->setup(bm); add_custom_control(editor); } /////////////////////// BitMapEditorPlugin::BitMapEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }