#!/usr/bin/env python EnsureSConsVersion(0, 98, 1) # System import atexit import glob import os import pickle import sys import time from collections import OrderedDict # Local import methods import gles_builders from platform_methods import run_in_subprocess # scan possible build platforms platform_list = [] # list of platforms platform_opts = {} # options for each platform platform_flags = {} # flags for each platform active_platforms = [] active_platform_ids = [] platform_exporters = [] platform_apis = [] time_at_start = time.time() for x in sorted(glob.glob("platform/*")): if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"): continue tmppath = "./" + x sys.path.insert(0, tmppath) import detect if os.path.exists(x + "/export/export.cpp"): platform_exporters.append(x[9:]) if os.path.exists(x + "/api/api.cpp"): platform_apis.append(x[9:]) if detect.is_active(): active_platforms.append(detect.get_name()) active_platform_ids.append(x) if detect.can_build(): x = x.replace("platform/", "") # rest of world x = x.replace("platform\\", "") # win32 platform_list += [x] platform_opts[x] = detect.get_opts() platform_flags[x] = detect.get_flags() sys.path.remove(tmppath) sys.modules.pop("detect") methods.save_active_platforms(active_platforms, active_platform_ids) custom_tools = ["default"] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) if os.name == "nt" and (platform_arg == "android" or methods.get_cmdline_bool("use_mingw", False)): custom_tools = ["mingw"] elif platform_arg == "javascript": # Use generic POSIX build toolchain for Emscripten. custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"] # We let SCons build its default ENV as it includes OS-specific things which we don't # want to have to pull in manually. # Then we prepend PATH to make it take precedence, while preserving SCons' own entries. env_base = Environment(tools=custom_tools) env_base.PrependENVPath("PATH", os.getenv("PATH")) env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH")) if "TERM" in os.environ: # Used for colored output. env_base["ENV"]["TERM"] = os.environ["TERM"] env_base.disabled_modules = [] env_base.use_ptrcall = False env_base.module_version_string = "" env_base.msvc = False env_base.__class__.disable_module = methods.disable_module env_base.__class__.add_module_version_string = methods.add_module_version_string env_base.__class__.add_source_files = methods.add_source_files env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix env_base.__class__.split_lib = methods.split_lib env_base.__class__.add_shared_library = methods.add_shared_library env_base.__class__.add_library = methods.add_library env_base.__class__.add_program = methods.add_program env_base.__class__.CommandNoCache = methods.CommandNoCache env_base.__class__.disable_warnings = methods.disable_warnings env_base["x86_libtheora_opt_gcc"] = False env_base["x86_libtheora_opt_vc"] = False # avoid issues when building with different versions of python out of the same directory env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL)) # Build options customs = ["custom.py"] profile = ARGUMENTS.get("profile", "") if profile: if os.path.isfile(profile): customs.append(profile) elif os.path.isfile(profile + ".py"): customs.append(profile + ".py") opts = Variables(customs, ARGUMENTS) # Target build options opts.Add("p", "Platform (alias for 'platform')", "") opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "") opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True)) opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release"))) opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "") opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64"))) opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("use_lto", "Use link-time optimization", False)) # Components opts.Add(BoolVariable("deprecated", "Enable deprecated features", True)) opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True)) opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False)) opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "") opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True)) # Advanced options opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False)) opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no"))) opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) opts.Add( BoolVariable( "split_libmodules", "Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)", False, ) ) opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True)) opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "") opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False)) # Thirdparty libraries opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True)) opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True)) opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True)) opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True)) opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True)) opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True)) opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True)) opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True)) opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True)) opts.Add(BoolVariable("builtin_libvpx", "Use the built-in libvpx library", True)) opts.Add(BoolVariable("builtin_libwebp", "Use the built-in libwebp library", True)) opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True)) opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True)) opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True)) opts.Add(BoolVariable("builtin_opus", "Use the built-in Opus library", True)) opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True)) opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True)) opts.Add(BoolVariable("builtin_recast", "Use the built-in Recast library", True)) opts.Add(BoolVariable("builtin_squish", "Use the built-in squish library", True)) opts.Add(BoolVariable("builtin_xatlas", "Use the built-in xatlas library", True)) opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True)) opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True)) # Compilation environment setup opts.Add("CXX", "C++ compiler") opts.Add("CC", "C compiler") opts.Add("LINK", "Linker") opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers") opts.Add("CFLAGS", "Custom flags for the C compiler") opts.Add("CXXFLAGS", "Custom flags for the C++ compiler") opts.Add("LINKFLAGS", "Custom flags for the linker") # Update the environment to have all above options defined # in following code (especially platform and custom_modules). opts.Update(env_base) # Platform selection: validate input, and add options. selected_platform = "" if env_base["platform"] != "": selected_platform = env_base["platform"] elif env_base["p"] != "": selected_platform = env_base["p"] else: # Missing `platform` argument, try to detect platform automatically if ( sys.platform.startswith("linux") or sys.platform.startswith("dragonfly") or sys.platform.startswith("freebsd") or sys.platform.startswith("netbsd") or sys.platform.startswith("openbsd") ): selected_platform = "x11" elif sys.platform == "darwin": selected_platform = "osx" elif sys.platform == "win32": selected_platform = "windows" else: print("Could not detect platform automatically. Supported platforms:") for x in platform_list: print("\t" + x) print("\nPlease run SCons again and select a valid platform: platform=") if selected_platform != "": print("Automatically detected platform: " + selected_platform) if selected_platform in ["linux", "bsd", "linuxbsd"]: if selected_platform == "linuxbsd": # Alias for forward compatibility. print('Platform "linuxbsd" is still called "x11" in Godot 3.x. Building for platform "x11".') # Alias for convenience. selected_platform = "x11" # Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference. # It should always be re-set after calling `opts.Update()` otherwise it uses the original input value. env_base["platform"] = selected_platform # Add platform-specific options. if selected_platform in platform_opts: for opt in platform_opts[selected_platform]: opts.Add(opt) # Update the environment to take platform-specific options into account. opts.Update(env_base) env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update(). # Detect modules. modules_detected = OrderedDict() module_search_paths = ["modules"] # Built-in path. if env_base["custom_modules"]: paths = env_base["custom_modules"].split(",") for p in paths: try: module_search_paths.append(methods.convert_custom_modules_path(p)) except ValueError as e: print(e) sys.exit(255) for path in module_search_paths: if path == "modules": # Built-in modules don't have nested modules, # so save the time it takes to parse directories. modules = methods.detect_modules(path, recursive=False) else: # Custom. modules = methods.detect_modules(path, env_base["custom_modules_recursive"]) # Provide default include path for both the custom module search `path` # and the base directory containing custom modules, as it may be different # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"), # so it can be referenced simply as `#include "summator/summator.h"` # independently of where a module is located on user's filesystem. env_base.Prepend(CPPPATH=[path, os.path.dirname(path)]) # Note: custom modules can override built-in ones. modules_detected.update(modules) # Add module options for name, path in modules_detected.items(): enabled = True sys.path.insert(0, path) import config try: enabled = config.is_enabled() except AttributeError: pass sys.path.remove(path) sys.modules.pop("config") opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled)) methods.write_modules(modules_detected) # Update the environment again after all the module options are added. opts.Update(env_base) env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update(). Help(opts.GenerateHelpText(env_base)) # Detect and print a warning listing unknown SCons variables to ease troubleshooting. unknown = opts.UnknownVariables() if unknown: print("WARNING: Unknown SCons variables were passed and will be ignored:") for item in unknown.items(): print(" " + item[0] + "=" + item[1]) # add default include paths env_base.Prepend(CPPPATH=["#"]) # configure ENV for platform env_base.platform_exporters = platform_exporters env_base.platform_apis = platform_apis # Build type defines - more platform-specific ones can be in detect.py. if env_base["target"] == "release_debug" or env_base["target"] == "debug": # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended # to give *users* extra debugging information for their game development. env_base.Append(CPPDEFINES=["DEBUG_ENABLED"]) if env_base["target"] == "debug": # DEV_ENABLED enables *engine developer* code which should only be compiled for those # working on the engine itself. env_base.Append(CPPDEFINES=["DEV_ENABLED"]) if env_base["use_precise_math_checks"]: env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"]) if not env_base.File("#main/splash_editor.png").exists(): # Force disabling editor splash if missing. env_base["no_editor_splash"] = True if env_base["no_editor_splash"]: env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"]) if not env_base["deprecated"]: env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"]) if selected_platform in platform_list: tmppath = "./platform/" + selected_platform sys.path.insert(0, tmppath) import detect if "create" in dir(detect): env = detect.create(env_base) else: env = env_base.Clone() # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) if scons_ver >= (4, 0, 0): env.Tool("compilation_db") env.Alias("compiledb", env.CompilationDatabase()) # 'dev' and 'production' are aliases to set default options if they haven't been set # manually by the user. if env["dev"]: env["verbose"] = methods.get_cmdline_bool("verbose", True) env["warnings"] = ARGUMENTS.get("warnings", "extra") env["werror"] = methods.get_cmdline_bool("werror", True) if env["production"]: env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True) env["use_lto"] = methods.get_cmdline_bool("use_lto", True) print("use_lto is: " + str(env["use_lto"])) env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False) if not env["tools"] and env["target"] == "debug": print( "WARNING: Requested `production` build with `tools=no target=debug`, " "this will give you a full debug template (use `target=release_debug` " "for an optimized template with debug features)." ) if env.msvc: print( "WARNING: For `production` Windows builds, you should use MinGW with GCC " "or Clang instead of Visual Studio, as they can better optimize the " "GDScript VM in a very significant way. MSVC LTO also doesn't work " "reliably for our use case." "If you want to use MSVC nevertheless for production builds, set " "`debug_symbols=no use_lto=no` instead of the `production=yes` option." ) Exit(255) env.extra_suffix = "" if env["extra_suffix"] != "": env.extra_suffix += "." + env["extra_suffix"] # Environment flags CCFLAGS = env.get("CCFLAGS", "") env["CCFLAGS"] = "" env.Append(CCFLAGS=str(CCFLAGS).split()) CFLAGS = env.get("CFLAGS", "") env["CFLAGS"] = "" env.Append(CFLAGS=str(CFLAGS).split()) CXXFLAGS = env.get("CXXFLAGS", "") env["CXXFLAGS"] = "" env.Append(CXXFLAGS=str(CXXFLAGS).split()) LINKFLAGS = env.get("LINKFLAGS", "") env["LINKFLAGS"] = "" env.Append(LINKFLAGS=str(LINKFLAGS).split()) # Platform specific flags flag_list = platform_flags[selected_platform] for f in flag_list: if not (f[0] in ARGUMENTS): # allow command line to override platform flags env[f[0]] = f[1] # Must happen after the flags definition, so that they can be used by platform detect detect.configure(env) # Set our C and C++ standard requirements. # Prepending to make it possible to override # This needs to come after `configure`, otherwise we don't have env.msvc. if not env.msvc: # Specifying GNU extensions support explicitly, which are supported by # both GCC and Clang. This mirrors GCC and Clang's current default # compile flags if no -std is specified. env.Prepend(CFLAGS=["-std=gnu11"]) env.Prepend(CXXFLAGS=["-std=gnu++14"]) else: # MSVC doesn't have clear C standard support, /std only covers C++. # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features. env.Prepend(CCFLAGS=["/std:c++14"]) # Configure compiler warnings if env.msvc: # MSVC # Truncations, narrowing conversions, signed/unsigned comparisons... disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"] if env["warnings"] == "extra": env.Append(CCFLAGS=["/Wall"]) # Implies /W4 elif env["warnings"] == "all": env.Append(CCFLAGS=["/W3"] + disable_nonessential_warnings) elif env["warnings"] == "moderate": env.Append(CCFLAGS=["/W2"] + disable_nonessential_warnings) else: # 'no' env.Append(CCFLAGS=["/w"]) # Set exception handling model to avoid warnings caused by Windows system headers. env.Append(CCFLAGS=["/EHsc"]) if env["werror"]: env.Append(CCFLAGS=["/WX"]) else: # GCC, Clang version = methods.get_compiler_version(env) or [-1, -1] common_warnings = [] if methods.using_gcc(env): common_warnings += ["-Wno-misleading-indentation"] if version[0] >= 7: common_warnings += ["-Wshadow-local"] elif methods.using_clang(env) or methods.using_emcc(env): # We often implement `operator<` for structs of pointers as a requirement # for putting them in `Set` or `Map`. We don't mind about unreliable ordering. common_warnings += ["-Wno-ordered-compare-function-pointers"] if env["warnings"] == "extra": # Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC) # once we switch to C++11 or later (necessary for our FALLTHROUGH macro). env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings) env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"]) if methods.using_gcc(env): env.Append( CCFLAGS=[ "-Walloc-zero", "-Wduplicated-branches", "-Wduplicated-cond", "-Wstringop-overflow=4", "-Wlogical-op", ] ) env.Append(CXXFLAGS=["-Wnoexcept", "-Wplacement-new=1"]) if version[0] >= 9: env.Append(CCFLAGS=["-Wattribute-alias=2"]) elif env["warnings"] == "all": env.Append(CCFLAGS=["-Wall"] + common_warnings) elif env["warnings"] == "moderate": env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + common_warnings) else: # 'no' env.Append(CCFLAGS=["-w"]) if env["werror"]: env.Append(CCFLAGS=["-Werror"]) else: # always enable those errors env.Append(CCFLAGS=["-Werror=return-type"]) if hasattr(detect, "get_program_suffix"): suffix = "." + detect.get_program_suffix() else: suffix = "." + selected_platform if env["target"] == "release": if env["tools"]: print("Tools can only be built with targets 'debug' and 'release_debug'.") sys.exit(255) suffix += ".opt" env.Append(CPPDEFINES=["NDEBUG"]) elif env["target"] == "release_debug": if env["tools"]: suffix += ".opt.tools" else: suffix += ".opt.debug" else: if env["tools"]: suffix += ".tools" else: suffix += ".debug" if env["arch"] != "": suffix += "." + env["arch"] elif env["bits"] == "32": suffix += ".32" elif env["bits"] == "64": suffix += ".64" suffix += env.extra_suffix sys.path.remove(tmppath) sys.modules.pop("detect") modules_enabled = OrderedDict() env.module_icons_paths = [] env.doc_class_path = {} for name, path in modules_detected.items(): if not env["module_" + name + "_enabled"]: continue sys.path.insert(0, path) env.current_module = name import config # can_build changed number of arguments between 3.0 (1) and 3.1 (2), # so try both to preserve compatibility for 3.0 modules can_build = False try: can_build = config.can_build(env, selected_platform) except TypeError: print( "Warning: module '%s' uses a deprecated `can_build` " "signature in its config.py file, it should be " "`can_build(env, platform)`." % x ) can_build = config.can_build(selected_platform) if can_build: config.configure(env) # Get doc classes paths (if present) try: doc_classes = config.get_doc_classes() doc_path = config.get_doc_path() for c in doc_classes: env.doc_class_path[c] = path + "/" + doc_path except Exception: pass # Get icon paths (if present) try: icons_path = config.get_icons_path() env.module_icons_paths.append(path + "/" + icons_path) except Exception: # Default path for module icons env.module_icons_paths.append(path + "/" + "icons") modules_enabled[name] = path sys.path.remove(path) sys.modules.pop("config") env.module_list = modules_enabled methods.update_version(env.module_version_string) env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"] env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] # (SH)LIBSUFFIX will be used for our own built libraries # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default, # so we need to append the default suffixes to keep the ability # to link against thirdparty libraries (.a, .so, .lib, etc.). if os.name == "nt": # On Windows, only static libraries and import libraries can be # statically linked - both using .lib extension env["LIBSUFFIXES"] += [env["LIBSUFFIX"]] else: env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]] env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"] env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] if env.use_ptrcall: env.Append(CPPDEFINES=["PTRCALL_ENABLED"]) if env["tools"]: env.Append(CPPDEFINES=["TOOLS_ENABLED"]) if env["disable_3d"]: if env["tools"]: print( "Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), " "only with 'tools=no' (export template)." ) sys.exit(255) else: env.Append(CPPDEFINES=["_3D_DISABLED"]) if env["disable_advanced_gui"]: if env["tools"]: print( "Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), " "only with 'tools=no' (export template)." ) sys.exit(255) else: env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"]) if env["minizip"]: env.Append(CPPDEFINES=["MINIZIP_ENABLED"]) editor_module_list = ["freetype"] for x in editor_module_list: if not env["module_" + x + "_enabled"]: if env["tools"]: print( "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), " "only with 'tools=no' (export template)." ) sys.exit(255) if not env["verbose"]: methods.no_verbose(sys, env) if not env["platform"] == "server": # FIXME: detect GLES3 env.Append( BUILDERS={ "GLES3_GLSL": env.Builder( action=run_in_subprocess(gles_builders.build_gles3_headers), suffix="glsl.gen.h", src_suffix=".glsl" ) } ) env.Append( BUILDERS={ "GLES2_GLSL": env.Builder( action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl" ) } ) scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: CacheDir(scons_cache_path) print("Scons cache enabled... (path: '" + scons_cache_path + "')") if env["vsproj"]: env.vs_incs = [] env.vs_srcs = [] Export("env") # build subdirs, the build order is dependent on link order. SConscript("core/SCsub") SConscript("servers/SCsub") SConscript("scene/SCsub") SConscript("editor/SCsub") SConscript("drivers/SCsub") SConscript("platform/SCsub") SConscript("modules/SCsub") SConscript("main/SCsub") SConscript("platform/" + selected_platform + "/SCsub") # build selected platform # Microsoft Visual Studio Project Generation if env["vsproj"]: env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] methods.generate_vs_project(env, GetOption("num_jobs")) methods.generate_cpp_hint_file("cpp.hint") # Check for the existence of headers conf = Configure(env) if "check_c_headers" in env: for header in env["check_c_headers"]: if conf.CheckCHeader(header[0]): env.AppendUnique(CPPDEFINES=[header[1]]) elif selected_platform != "": if selected_platform == "list": print("The following platforms are available:\n") else: print('Invalid target platform "' + selected_platform + '".') print("The following platforms were detected:\n") for x in platform_list: print("\t" + x) print("\nPlease run SCons again and select a valid platform: platform=") if selected_platform == "list": # Exit early to suppress the rest of the built-in SCons messages sys.exit(0) else: sys.exit(255) # The following only makes sense when the 'env' is defined, and assumes it is. if "env" in locals(): methods.show_progress(env) # TODO: replace this with `env.Dump(format="json")` # once we start requiring SCons 4.0 as min version. methods.dump(env) def print_elapsed_time(): elapsed_time_sec = round(time.time() - time_at_start, 3) time_ms = round((elapsed_time_sec % 1) * 1000) print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms)) atexit.register(print_elapsed_time)