/** @file godot.c @brief ENet Godot specific functions */ #include "core/io/ip.h" #include "core/io/packet_peer_udp.h" #include "core/os/os.h" // This must be last for windows to compile (tested with MinGW) #include "enet/enet.h" static enet_uint32 timeBase = 0; int enet_initialize(void) { return 0; } void enet_deinitialize(void) { } enet_uint32 enet_host_random_seed(void) { return (enet_uint32)OS::get_singleton()->get_unix_time(); } enet_uint32 enet_time_get(void) { return OS::get_singleton()->get_ticks_msec() - timeBase; } void enet_time_set(enet_uint32 newTimeBase) { timeBase = OS::get_singleton()->get_ticks_msec() - newTimeBase; } int enet_address_set_host(ENetAddress *address, const char *name) { IP_Address ip = IP::get_singleton()->resolve_hostname(name); ERR_FAIL_COND_V(!ip.is_valid(), -1); enet_address_set_ip(address, ip.get_ipv6(), 16); return 0; } void enet_address_set_ip(ENetAddress *address, const uint8_t *ip, size_t size) { int len = size > 16 ? 16 : size; memset(address->host, 0, 16); memcpy(address->host, ip, len); } int enet_address_get_host_ip(const ENetAddress *address, char *name, size_t nameLength) { return -1; } int enet_address_get_host(const ENetAddress *address, char *name, size_t nameLength) { return -1; } int enet_socket_bind(ENetSocket socket, const ENetAddress *address) { IP_Address ip; if (address->wildcard) { ip = IP_Address("*"); } else { ip.set_ipv6(address->host); } PacketPeerUDP *sock = (PacketPeerUDP *)socket; if (sock->listen(address->port, ip) != OK) { return -1; } return 0; } ENetSocket enet_socket_create(ENetSocketType type) { return PacketPeerUDP::create(); } void enet_socket_destroy(ENetSocket socket) { PacketPeerUDP *sock = (PacketPeerUDP *)socket; sock->close(); memdelete(sock); } int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBuffer *buffers, size_t bufferCount) { ERR_FAIL_COND_V(address == NULL, -1); PacketPeerUDP *sock = (PacketPeerUDP *)socket; IP_Address dest; Error err; size_t i = 0; dest.set_ipv6(address->host); sock->set_dest_address(dest, address->port); // Create a single packet. PoolVector out; PoolVector::Write w; int size = 0; int pos = 0; for (i = 0; i < bufferCount; i++) { size += buffers[i].dataLength; } out.resize(size); w = out.write(); for (i = 0; i < bufferCount; i++) { memcpy(&w[pos], buffers[i].data, buffers[i].dataLength); pos += buffers[i].dataLength; } err = sock->put_packet((const uint8_t *)&w[0], size); if (err != OK) { WARN_PRINT("Sending failed!"); return -1; } return size; } int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buffers, size_t bufferCount) { ERR_FAIL_COND_V(bufferCount != 1, -1); PacketPeerUDP *sock = (PacketPeerUDP *)socket; if (sock->get_available_packet_count() == 0) { return 0; } const uint8_t *buffer; int buffer_size; Error err = sock->get_packet(&buffer, buffer_size); if (err) return -1; copymem(buffers[0].data, buffer, buffer_size); enet_address_set_ip(address, sock->get_packet_address().get_ipv6(), 16); address->port = sock->get_packet_port(); return buffer_size; } // Not implemented int enet_socket_wait(ENetSocket socket, enet_uint32 *condition, enet_uint32 timeout) { return 0; // do we need this function? } int enet_socket_get_address(ENetSocket socket, ENetAddress *address) { return -1; // do we need this function? } int enet_socketset_select(ENetSocket maxSocket, ENetSocketSet *readSet, ENetSocketSet *writeSet, enet_uint32 timeout) { return -1; } int enet_socket_listen(ENetSocket socket, int backlog) { return -1; } int enet_socket_set_option(ENetSocket socket, ENetSocketOption option, int value) { return -1; } int enet_socket_get_option(ENetSocket socket, ENetSocketOption option, int *value) { return -1; } int enet_socket_connect(ENetSocket socket, const ENetAddress *address) { return -1; } ENetSocket enet_socket_accept(ENetSocket socket, ENetAddress *address) { return NULL; } int enet_socket_shutdown(ENetSocket socket, ENetSocketShutdown how) { return -1; }