Import('env') Import('env_modules') # Thirdparty source files if (env["libvorbis"] != "system"): # builtin thirdparty_dir = "#thirdparty/libvorbis/" thirdparty_libvorbis_sources = [ #"analysis.c", #"barkmel.c", "bitrate.c", "block.c", "codebook.c", "envelope.c", "floor0.c", "floor1.c", "info.c", "lookup.c", "lpc.c", "lsp.c", "mapping0.c", "mdct.c", "psy.c", #"psytune.c", "registry.c", "res0.c", "sharedbook.c", "smallft.c", "synthesis.c", #"tone.c", #"vorbisenc.c", "vorbisfile.c", "window.c", ] thirdparty_libvorbis_sources = [thirdparty_dir + file for file in thirdparty_libvorbis_sources] env_modules.add_source_files(env.modules_sources, thirdparty_libvorbis_sources) env_modules.Append(CPPPATH = [thirdparty_dir]) # Godot source files env_modules.add_source_files(env.modules_sources, "*.cpp") Export('env_modules') Export('env')