#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H #define NAVIGATIONPOLYGONEDITORPLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/navigation_polygon.h" #include "scene/gui/tool_button.h" #include "scene/gui/button_group.h" /** @author Juan Linietsky */ class CanvasItemEditor; class NavigationPolygonEditor : public HBoxContainer { OBJ_TYPE(NavigationPolygonEditor, HBoxContainer ); UndoRedo *undo_redo; enum Mode { MODE_CREATE, MODE_EDIT, }; Mode mode; ToolButton *button_create; ToolButton *button_edit; ConfirmationDialog *create_nav; CanvasItemEditor *canvas_item_editor; EditorNode *editor; Panel *panel; NavigationPolygonInstance *node; MenuButton *options; int edited_outline; int edited_point; Vector2 edited_point_pos; DVector pre_move_edit; Vector wip; bool wip_active; void _wip_close(); void _canvas_draw(); void _create_nav(); void _menu_option(int p_option); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: Vector2 snap_point(const Vector2& p_point) const; bool forward_input_event(const InputEvent& p_event); void edit(Node *p_collision_polygon); NavigationPolygonEditor(EditorNode *p_editor); }; class NavigationPolygonEditorPlugin : public EditorPlugin { OBJ_TYPE( NavigationPolygonEditorPlugin, EditorPlugin ); NavigationPolygonEditor *collision_polygon_editor; EditorNode *editor; public: virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "NavigationPolygonInstance"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); NavigationPolygonEditorPlugin(EditorNode *p_node); ~NavigationPolygonEditorPlugin(); }; #endif // NAVIGATIONPOLYGONEDITORPLUGIN_H