<?xml version="1.0" encoding="UTF-8" ?> <class name="PanoramaSky" inherits="Sky" version="3.4"> <brief_description> A type of [Sky] used to draw a background texture. </brief_description> <description> A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama"> [Texture] to be applied to the PanoramaSky. </member> </members> <constants> </constants> </class>