using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Godot.SourceGenerators { public static class Common { public static void ReportNonPartialGodotScriptClass( GeneratorExecutionContext context, ClassDeclarationSyntax cds, INamedTypeSymbol symbol ) { string message = "Missing partial modifier on declaration of type '" + $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'"; string description = $"{message}. Subclasses of '{GodotClasses.Object}' " + "must be declared with the partial modifier."; context.ReportDiagnostic(Diagnostic.Create( new DiagnosticDescriptor(id: "GODOT-G0001", title: message, messageFormat: message, category: "Usage", DiagnosticSeverity.Error, isEnabledByDefault: true, description), cds.GetLocation(), cds.SyntaxTree.FilePath)); } } }