<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A base type for the uniforms within the visual shader graph. </brief_description> <description> A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. </description> <tutorials> </tutorials> <members> <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0"> </member> <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties. </member> </members> <constants> <constant name="QUAL_NONE" value="0" enum="Qualifier"> </constant> <constant name="QUAL_GLOBAL" value="1" enum="Qualifier"> </constant> <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> </constant> <constant name="QUAL_MAX" value="3" enum="Qualifier"> Represents the size of the [enum Qualifier] enum. </constant> </constants> </class>