/*************************************************************************/ /* code_edit.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CODEEDIT_H #define CODEEDIT_H #include "scene/gui/text_edit.h" class CodeEdit : public TextEdit { GDCLASS(CodeEdit, TextEdit) private: /* Main Gutter */ enum MainGutterType { MAIN_GUTTER_BREAKPOINT = 0x01, MAIN_GUTTER_BOOKMARK = 0x02, MAIN_GUTTER_EXECUTING = 0x04 }; int main_gutter = -1; void _update_draw_main_gutter(); void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); // breakpoints HashMap breakpointed_lines; bool draw_breakpoints = false; Color breakpoint_color = Color(1, 1, 1); Ref breakpoint_icon = Ref(); // bookmarks bool draw_bookmarks = false; Color bookmark_color = Color(1, 1, 1); Ref bookmark_icon = Ref(); // executing lines bool draw_executing_lines = false; Color executing_line_color = Color(1, 1, 1); Ref executing_line_icon = Ref(); /* Line numbers */ int line_number_gutter = -1; int line_number_digits = 0; String line_number_padding = " "; Color line_number_color = Color(1, 1, 1); void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); void _gutter_clicked(int p_line, int p_gutter); void _lines_edited_from(int p_from_line, int p_to_line); void _update_gutter_indexes(); protected: void _notification(int p_what); static void _bind_methods(); public: /* Main Gutter */ void set_draw_breakpoints_gutter(bool p_draw); bool is_drawing_breakpoints_gutter() const; void set_draw_bookmarks_gutter(bool p_draw); bool is_drawing_bookmarks_gutter() const; void set_draw_executing_lines_gutter(bool p_draw); bool is_drawing_executing_lines_gutter() const; // breakpoints void set_line_as_breakpoint(int p_line, bool p_breakpointed); bool is_line_breakpointed(int p_line) const; void clear_breakpointed_lines(); Array get_breakpointed_lines() const; // bookmarks void set_line_as_bookmarked(int p_line, bool p_bookmarked); bool is_line_bookmarked(int p_line) const; void clear_bookmarked_lines(); Array get_bookmarked_lines() const; // executing lines void set_line_as_executing(int p_line, bool p_executing); bool is_line_executing(int p_line) const; void clear_executing_lines(); Array get_executing_lines() const; /* Line numbers */ void set_draw_line_numbers(bool p_draw); bool is_draw_line_numbers_enabled() const; void set_line_numbers_zero_padded(bool p_zero_padded); bool is_line_numbers_zero_padded() const; CodeEdit(); ~CodeEdit(); }; #endif // CODEEDIT_H