#include "audio_effect_compressor.h" #include "servers/audio_server.h" void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) { float treshold = Math::db2linear(base->treshold); float sample_rate=AudioServer::get_singleton()->get_mix_rate(); float ratatcoef = exp(-1 / (0.00001f * sample_rate)); float ratrelcoef = exp(-1 / (0.5f * sample_rate)); float attime = base->attack_us / 1000000.0; float reltime = base->release_ms / 1000.0; float atcoef = exp(-1 / (attime * sample_rate)); float relcoef = exp(-1 / (reltime * sample_rate)); float makeup = Math::db2linear(base->gain); float mix = base->mix; float gr_meter_decay = exp(1 / (1 * sample_rate)); for(int i=0;i5) // diffeence is too large averatio = 4; if(overdb > rundb) { rundb = overdb + atcoef * (rundb - overdb); runratio = averatio + ratatcoef * (runratio - averatio); } else { rundb = overdb + relcoef * (rundb - overdb); runratio = averatio + ratrelcoef * (runratio - averatio); } overdb = rundb; averatio = runratio; float cratio; if(false) { //rato all-in cratio = 12 + averatio; } else { cratio = base->ratio; } float gr = -overdb * (cratio-1)/cratio; float grv = Math::db2linear(gr); runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime maxover = runmax; if (grv < gr_meter) { gr_meter=grv; } else { gr_meter*=gr_meter_decay; if(gr_meter>1) gr_meter=1; } p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0-mix); } } Ref AudioEffectCompressor::instance() { Ref ins; ins.instance(); ins->base=Ref(this); ins->rundb=0; ins->runratio=0; ins->averatio=0; ins->runmax=0; ins->maxover=0; ins->gr_meter=1.0; return ins; } void AudioEffectCompressor::set_treshold(float p_treshold) { treshold=p_treshold; } float AudioEffectCompressor::get_treshold() const { return treshold; } void AudioEffectCompressor::set_ratio(float p_ratio) { ratio=p_ratio; } float AudioEffectCompressor::get_ratio() const { return ratio; } void AudioEffectCompressor::set_gain(float p_gain) { gain=p_gain; } float AudioEffectCompressor::get_gain() const { return gain; } void AudioEffectCompressor::set_attack_us(float p_attack_us) { attack_us=p_attack_us; } float AudioEffectCompressor::get_attack_us() const { return attack_us; } void AudioEffectCompressor::set_release_ms(float p_release_ms) { release_ms=p_release_ms; } float AudioEffectCompressor::get_release_ms() const { return release_ms; } void AudioEffectCompressor::set_mix(float p_mix) { mix=p_mix; } float AudioEffectCompressor::get_mix() const { return mix; } void AudioEffectCompressor::_bind_methods() { ClassDB::bind_method(_MD("set_treshold","treshold"),&AudioEffectCompressor::set_treshold); ClassDB::bind_method(_MD("get_treshold"),&AudioEffectCompressor::get_treshold); ClassDB::bind_method(_MD("set_ratio","ratio"),&AudioEffectCompressor::set_ratio); ClassDB::bind_method(_MD("get_ratio"),&AudioEffectCompressor::get_ratio); ClassDB::bind_method(_MD("set_gain","gain"),&AudioEffectCompressor::set_gain); ClassDB::bind_method(_MD("get_gain"),&AudioEffectCompressor::get_gain); ClassDB::bind_method(_MD("set_attack_us","attack_us"),&AudioEffectCompressor::set_attack_us); ClassDB::bind_method(_MD("get_attack_us"),&AudioEffectCompressor::get_attack_us); ClassDB::bind_method(_MD("set_release_ms","release_ms"),&AudioEffectCompressor::set_release_ms); ClassDB::bind_method(_MD("get_release_ms"),&AudioEffectCompressor::get_release_ms); ClassDB::bind_method(_MD("set_mix","mix"),&AudioEffectCompressor::set_mix); ClassDB::bind_method(_MD("get_mix"),&AudioEffectCompressor::get_mix); ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),_SCS("set_treshold"),_SCS("get_treshold")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),_SCS("set_ratio"),_SCS("get_ratio")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),_SCS("set_gain"),_SCS("get_gain")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_attack_us"),_SCS("get_attack_us")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_release_ms"),_SCS("get_release_ms")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_mix"),_SCS("get_mix")); } AudioEffectCompressor::AudioEffectCompressor() { treshold=0; ratio=4; gain=0; attack_us=20; release_ms=250; mix=1; }