<?xml version="1.0" encoding="UTF-8" ?> <class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A modification that rotates a bone to look at a target. </brief_description> <description> This [SkeletonModification3D] rotates a bone to look a target. This is extremely helpful for moving character's heads to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily. </description> <tutorials> </tutorials> <methods> <method name="get_additional_rotation" qualifiers="const"> <return type="Vector3" /> <description> Returns the amount of extra rotation that is applied to the bone after the LookAt modification executes. </description> </method> <method name="get_lock_rotation_plane" qualifiers="const"> <return type="int" /> <description> Returns the plane that the LookAt modification is limiting rotation to. </description> </method> <method name="get_lock_rotation_to_plane" qualifiers="const"> <return type="bool" /> <description> Returns whether the LookAt modification is limiting rotation to a single plane in 3D space. </description> </method> <method name="set_additional_rotation"> <return type="void" /> <argument index="0" name="additional_rotation" type="Vector3" /> <description> Sets the amount of extra rotation to be applied after the LookAt modification executes. This allows you to adjust the finished result. </description> </method> <method name="set_lock_rotation_plane"> <return type="void" /> <argument index="0" name="plane" type="int" /> <description> </description> </method> <method name="set_lock_rotation_to_plane"> <return type="void" /> <argument index="0" name="lock_to_plane" type="bool" /> <description> When [code]true[/code], the LookAt modification will limit its rotation to a single plane in 3D space. The plane used can be configured using the [code]set_lock_rotation_plane[/code] function. </description> </method> </methods> <members> <member name="bone_index" type="int" setter="set_bone_index" getter="get_bone_index" default="-2"> The bone index of the bone that should be operated on by this modification. When possible, this will also update the [member bone_name] based on data provided by the [Skeleton3D]. </member> <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> The name of the bone that should be operated on by this modification. When possible, this will also update the [member bone_index] based on data provided by the [Skeleton3D]. </member> <member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> The NodePath to the node that is the target for the modification. </member> </members> </class>