/*************************************************************************/ /* godotsharp_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOTSHARP_EDITOR_H #define GODOTSHARP_EDITOR_H #include "godotsharp_builds.h" #include "monodevelop_instance.h" class GodotSharpEditor : public Node { GDCLASS(GodotSharpEditor, Node); EditorNode *editor; MenuButton *menu_button; PopupMenu *menu_popup; AcceptDialog *error_dialog; AcceptDialog *about_dialog; CheckBox *about_dialog_checkbox; ToolButton *bottom_panel_btn; GodotSharpBuilds *godotsharp_builds; MonoDevelopInstance *monodevelop_instance; #ifdef OSX_ENABLED MonoDevelopInstance *visualstudio_mac_instance; #endif bool _create_project_solution(); void _make_api_solutions_if_needed(); void _make_api_solutions_if_needed_impl(); void _remove_create_sln_menu_option(); void _show_about_dialog(); void _toggle_about_dialog_on_start(bool p_enabled); void _menu_option_pressed(int p_id); void _build_solution_pressed(); static GodotSharpEditor *singleton; protected: void _notification(int p_notification); static void _bind_methods(); public: enum MenuOptions { MENU_CREATE_SLN, MENU_ABOUT_CSHARP, }; enum ExternalEditor { EDITOR_NONE, #if defined(WINDOWS_ENABLED) //EDITOR_VISUALSTUDIO, // TODO EDITOR_MONODEVELOP, EDITOR_VSCODE #elif defined(OSX_ENABLED) EDITOR_VISUALSTUDIO_MAC, EDITOR_MONODEVELOP, EDITOR_VSCODE #elif defined(UNIX_ENABLED) EDITOR_MONODEVELOP, EDITOR_VSCODE #endif }; _FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; } static void register_internal_calls(); void show_error_dialog(const String &p_message, const String &p_title = "Error"); Error open_in_external_editor(const Ref