name: 🪲 Godot CPP on: workflow_call: # Global Settings env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master # Used for the godot-cpp checkout. GODOT_CPP_BRANCH: 4.3 concurrency: group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests cancel-in-progress: true jobs: godot-cpp-tests: runs-on: ubuntu-20.04 name: Build and test Godot CPP steps: - name: Checkout uses: actions/checkout@v4 with: sparse-checkout: .github - name: Checkout godot-cpp uses: actions/checkout@v4 with: submodules: recursive repository: godotengine/godot-cpp ref: ${{ env.GODOT_CPP_BRANCH }} path: godot-cpp - name: Setup Python and SCons uses: ./.github/actions/godot-deps - name: Setup GCC problem matcher uses: ammaraskar/gcc-problem-matcher@master - name: Download GDExtension interface and API dump uses: ./.github/actions/download-artifact with: name: godot-api-dump path: ./godot-cpp/gdextension # TODO: Enable caching when godot-cpp has proper cache limiting. # - name: Restore Godot build cache # uses: ./.github/actions/godot-cache-restore # with: # cache-name: godot-cpp # continue-on-error: true - name: Build godot-cpp test extension env: # Keep synced with godot-build. SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ SCONS_CACHE_LIMIT: 7168 run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes # - name: Save Godot build cache # uses: ./.github/actions/godot-cache-save # with: # cache-name: godot-cpp # continue-on-error: true