Cylinder shape for collisions. Cylinder shape for collisions. [b]Note:[/b] When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using [CapsuleShape] or [BoxShape] instead is recommended. https://godotengine.org/asset-library/asset/678 https://godotengine.org/asset-library/asset/675 https://godotengine.org/asset-library/asset/676 The cylinder's height. The cylinder's radius.