/**************************************************************************/ /* tts_linux.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TTS_LINUX_H #define TTS_LINUX_H #include "core/os/thread.h" #include "core/os/thread_safe.h" #include "core/string/ustring.h" #include "core/templates/hash_map.h" #include "core/templates/list.h" #include "core/variant/array.h" #include "servers/display_server.h" #ifdef SOWRAP_ENABLED #include "speechd-so_wrap.h" #else #include <libspeechd.h> #endif class TTS_Linux : public Object { _THREAD_SAFE_CLASS_ List<DisplayServer::TTSUtterance> queue; SPDConnection *synth = nullptr; bool speaking = false; bool paused = false; int last_msg_id = -1; HashMap<int, int> ids; struct VoiceInfo { String language; String variant; }; bool voices_loaded = false; HashMap<String, VoiceInfo> voices; Thread init_thread; static void speech_init_thread_func(void *p_userdata); static void speech_event_callback(size_t p_msg_id, size_t p_client_id, SPDNotificationType p_type); static void speech_event_index_mark(size_t p_msg_id, size_t p_client_id, SPDNotificationType p_type, char *p_index_mark); static TTS_Linux *singleton; protected: void _load_voices(); void _speech_event(size_t p_msg_id, size_t p_client_id, int p_type); void _speech_index_mark(size_t p_msg_id, size_t p_client_id, int p_type, const String &p_index_mark); public: static TTS_Linux *get_singleton(); bool is_speaking() const; bool is_paused() const; Array get_voices() const; void speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false); void pause(); void resume(); void stop(); TTS_Linux(); ~TTS_Linux(); }; #endif // TTS_LINUX_H