/*************************************************************************/
/*  godot_view.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#import <UIKit/UIKit.h>

class String;

@class GodotView;
@protocol DisplayLayer;
@protocol GodotViewRendererProtocol;

@protocol GodotViewDelegate

- (BOOL)godotViewFinishedSetup:(GodotView *)view;

@end

@interface GodotView : UIView

@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
@property(assign, nonatomic) id<GodotViewDelegate> delegate;

@property(assign, readonly, nonatomic) BOOL isActive;

@property(assign, nonatomic) BOOL useCADisplayLink;
@property(strong, readonly, nonatomic) CALayer<DisplayLayer> *renderingLayer;
@property(assign, readonly, nonatomic) BOOL canRender;

@property(assign, nonatomic) NSTimeInterval renderingInterval;

- (CALayer<DisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName;
- (void)stopRendering;
- (void)startRendering;

- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;

@end