name: 🍏 iOS Builds on: workflow_call: # Global Settings env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios cancel-in-progress: true jobs: ios-template: runs-on: "macos-latest" name: Template (target=template_release) steps: - uses: actions/checkout@v4 with: submodules: recursive - name: Restore Godot build cache uses: ./.github/actions/godot-cache-restore continue-on-error: true - name: Setup Python and SCons uses: ./.github/actions/godot-deps - name: Compilation (arm64) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} platform: ios target: template_release tests: false - name: Save Godot build cache uses: ./.github/actions/godot-cache-save continue-on-error: true - name: Upload artifact uses: ./.github/actions/upload-artifact