/**************************************************************************/ /* resource_importer_obj.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_importer_obj.h" #include "core/io/file_access.h" #include "core/io/resource_saver.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" uint32_t EditorOBJImporter::get_import_flags() const { return IMPORT_SCENE; } static Error _parse_material_library(const String &p_path, HashMap> &material_map, List *r_missing_deps) { Ref f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path)); Ref current; String current_name; String base_path = p_path.get_base_dir(); while (true) { String l = f->get_line().strip_edges(); if (l.begins_with("newmtl ")) { //vertex current_name = l.replace("newmtl", "").strip_edges(); current.instantiate(); current->set_name(current_name); material_map[current_name] = current; } else if (l.begins_with("Ka ")) { //uv WARN_PRINT("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR"); } else if (l.begins_with("Kd ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); Color c = current->get_albedo(); c.r = v[1].to_float(); c.g = v[2].to_float(); c.b = v[3].to_float(); current->set_albedo(c); } else if (l.begins_with("Ks ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA); float r = v[1].to_float(); float g = v[2].to_float(); float b = v[3].to_float(); float metalness = MAX(r, MAX(g, b)); current->set_metallic(metalness); } else if (l.begins_with("Ns ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA); float s = v[1].to_float(); current->set_metallic((1000.0 - s) / 1000.0); } else if (l.begins_with("d ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA); float d = v[1].to_float(); Color c = current->get_albedo(); c.a = d; current->set_albedo(c); if (c.a < 0.99) { current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); } } else if (l.begins_with("Tr ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() != 2, ERR_INVALID_DATA); float d = v[1].to_float(); Color c = current->get_albedo(); c.a = 1.0 - d; current->set_albedo(c); if (c.a < 0.99) { current->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); } } else if (l.begins_with("map_Ka ")) { //uv WARN_PRINT("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR"); } else if (l.begins_with("map_Kd ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); String p = l.replace("map_Kd", "").replace("\\", "/").strip_edges(); String path; if (p.is_absolute_path()) { path = p; } else { path = base_path.path_join(p); } Ref texture = ResourceLoader::load(path); if (texture.is_valid()) { current->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, texture); } else if (r_missing_deps) { r_missing_deps->push_back(path); } } else if (l.begins_with("map_Ks ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); String p = l.replace("map_Ks", "").replace("\\", "/").strip_edges(); String path; if (p.is_absolute_path()) { path = p; } else { path = base_path.path_join(p); } Ref texture = ResourceLoader::load(path); if (texture.is_valid()) { current->set_texture(StandardMaterial3D::TEXTURE_METALLIC, texture); } else if (r_missing_deps) { r_missing_deps->push_back(path); } } else if (l.begins_with("map_Ns ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); String p = l.replace("map_Ns", "").replace("\\", "/").strip_edges(); String path; if (p.is_absolute_path()) { path = p; } else { path = base_path.path_join(p); } Ref texture = ResourceLoader::load(path); if (texture.is_valid()) { current->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, texture); } else if (r_missing_deps) { r_missing_deps->push_back(path); } } else if (l.begins_with("map_bump ")) { //normal ERR_FAIL_COND_V(current.is_null(), ERR_FILE_CORRUPT); String p = l.replace("map_bump", "").replace("\\", "/").strip_edges(); String path = base_path.path_join(p); Ref texture = ResourceLoader::load(path); if (texture.is_valid()) { current->set_feature(StandardMaterial3D::FEATURE_NORMAL_MAPPING, true); current->set_texture(StandardMaterial3D::TEXTURE_NORMAL, texture); } else if (r_missing_deps) { r_missing_deps->push_back(path); } } else if (f->eof_reached()) { break; } } return OK; } static Error _parse_obj(const String &p_path, List> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, bool p_disable_compression, List *r_missing_deps) { Ref f = FileAccess::open(p_path, FileAccess::READ); ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path)); // Avoid trying to load/interpret potential build artifacts from Visual Studio (e.g. when compiling native plugins inside the project tree) // This should only match, if it's indeed a COFF file header // https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#machine-types const int first_bytes = f->get_16(); static const Vector coff_header_machines{ 0x0, // IMAGE_FILE_MACHINE_UNKNOWN 0x8664, // IMAGE_FILE_MACHINE_AMD64 0x1c0, // IMAGE_FILE_MACHINE_ARM 0x14c, // IMAGE_FILE_MACHINE_I386 0x200, // IMAGE_FILE_MACHINE_IA64 }; ERR_FAIL_COND_V_MSG(coff_header_machines.find(first_bytes) != -1, ERR_FILE_CORRUPT, vformat("Couldn't read OBJ file '%s', it seems to be binary, corrupted, or empty.", p_path)); f->seek(0); Ref mesh; mesh.instantiate(); bool generate_tangents = p_generate_tangents; Vector3 scale_mesh = p_scale_mesh; Vector3 offset_mesh = p_offset_mesh; uint64_t mesh_flags = RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES; if (p_disable_compression) { mesh_flags = 0; } Vector vertices; Vector normals; Vector uvs; Vector colors; const String default_name = "Mesh"; String name = default_name; HashMap>> material_map; Ref surf_tool = memnew(SurfaceTool); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); String current_material_library; String current_material; String current_group; uint32_t smooth_group = 0; bool smoothing = true; const uint32_t no_smoothing_smooth_group = (uint32_t)-1; while (true) { String l = f->get_line().strip_edges(); while (l.length() && l[l.length() - 1] == '\\') { String add = f->get_line().strip_edges(); l += add; if (add.is_empty()) { break; } } if (l.begins_with("v ")) { //vertex Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT); Vector3 vtx; vtx.x = v[1].to_float() * scale_mesh.x + offset_mesh.x; vtx.y = v[2].to_float() * scale_mesh.y + offset_mesh.y; vtx.z = v[3].to_float() * scale_mesh.z + offset_mesh.z; vertices.push_back(vtx); //vertex color if (v.size() >= 7) { while (colors.size() < vertices.size() - 1) { colors.push_back(Color(1.0, 1.0, 1.0)); } Color c; c.r = v[4].to_float(); c.g = v[5].to_float(); c.b = v[6].to_float(); colors.push_back(c); } else if (!colors.is_empty()) { colors.push_back(Color(1.0, 1.0, 1.0)); } } else if (l.begins_with("vt ")) { //uv Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 3, ERR_FILE_CORRUPT); Vector2 uv; uv.x = v[1].to_float(); uv.y = 1.0 - v[2].to_float(); uvs.push_back(uv); } else if (l.begins_with("vn ")) { //normal Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT); Vector3 nrm; nrm.x = v[1].to_float(); nrm.y = v[2].to_float(); nrm.z = v[3].to_float(); normals.push_back(nrm); } else if (l.begins_with("f ")) { //vertex Vector v = l.split(" ", false); ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT); //not very fast, could be sped up Vector face[3]; face[0] = v[1].split("/"); face[1] = v[2].split("/"); ERR_FAIL_COND_V(face[0].size() == 0, ERR_FILE_CORRUPT); ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_FILE_CORRUPT); for (int i = 2; i < v.size() - 1; i++) { face[2] = v[i + 1].split("/"); ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_FILE_CORRUPT); for (int j = 0; j < 3; j++) { int idx = j; if (idx < 2) { idx = 1 ^ idx; } if (face[idx].size() == 3) { int norm = face[idx][2].to_int() - 1; if (norm < 0) { norm += normals.size() + 1; } ERR_FAIL_INDEX_V(norm, normals.size(), ERR_FILE_CORRUPT); surf_tool->set_normal(normals[norm]); } if (face[idx].size() >= 2 && !face[idx][1].is_empty()) { int uv = face[idx][1].to_int() - 1; if (uv < 0) { uv += uvs.size() + 1; } ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_FILE_CORRUPT); surf_tool->set_uv(uvs[uv]); } int vtx = face[idx][0].to_int() - 1; if (vtx < 0) { vtx += vertices.size() + 1; } ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT); Vector3 vertex = vertices[vtx]; if (!colors.is_empty()) { surf_tool->set_color(colors[vtx]); } surf_tool->set_smooth_group(smoothing ? smooth_group : no_smoothing_smooth_group); surf_tool->add_vertex(vertex); } face[1] = face[2]; } } else if (l.begins_with("s ")) { //smoothing String what = l.substr(2, l.length()).strip_edges(); bool do_smooth; if (what == "off") { do_smooth = false; } else { do_smooth = true; } if (do_smooth != smoothing) { smoothing = do_smooth; if (smoothing) { smooth_group++; } } } else if (/*l.begins_with("g ") ||*/ l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh //groups are too annoying if (surf_tool->get_vertex_array().size()) { //another group going on, commit it if (normals.size() == 0) { surf_tool->generate_normals(); } if (generate_tangents && uvs.size()) { surf_tool->generate_tangents(); } else { // We need tangents in order to compress vertex data. So disable if tangents aren't generated. mesh_flags &= ~RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES; } surf_tool->index(); print_verbose("OBJ: Current material library " + current_material_library + " has " + itos(material_map.has(current_material_library))); print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material))); if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) { Ref &material = material_map[current_material_library][current_material]; if (!colors.is_empty()) { material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); } surf_tool->set_material(material); } mesh = surf_tool->commit(mesh, mesh_flags); if (!current_material.is_empty()) { mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename()); } else if (!current_group.is_empty()) { mesh->surface_set_name(mesh->get_surface_count() - 1, current_group); } print_verbose("OBJ: Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1)); surf_tool->clear(); surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES); } if (l.begins_with("o ") || f->eof_reached()) { if (!p_single_mesh) { if (mesh->get_surface_count() > 0) { mesh->set_name(name); r_meshes.push_back(mesh); mesh.instantiate(); } name = default_name; current_group = ""; current_material = ""; } } if (f->eof_reached()) { break; } if (l.begins_with("o ")) { name = l.substr(2, l.length()).strip_edges(); } if (l.begins_with("usemtl ")) { current_material = l.replace("usemtl", "").strip_edges(); } if (l.begins_with("g ")) { current_group = l.substr(2, l.length()).strip_edges(); } } else if (l.begins_with("mtllib ")) { //parse material current_material_library = l.replace("mtllib", "").strip_edges(); if (!material_map.has(current_material_library)) { HashMap> lib; String lib_path = current_material_library; if (lib_path.is_relative_path()) { lib_path = p_path.get_base_dir().path_join(current_material_library); } Error err = _parse_material_library(lib_path, lib, r_missing_deps); if (err == OK) { material_map[current_material_library] = lib; } } } } if (p_single_mesh) { r_meshes.push_back(mesh); } return OK; } Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, const HashMap &p_options, List *r_missing_deps, Error *r_err) { List> meshes; Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), p_flags & IMPORT_FORCE_DISABLE_MESH_COMPRESSION, r_missing_deps); if (err != OK) { if (r_err) { *r_err = err; } return nullptr; } Node3D *scene = memnew(Node3D); for (const Ref &m : meshes) { Ref mesh; mesh.instantiate(); mesh->set_name(m->get_name()); for (int i = 0; i < m->get_surface_count(); i++) { mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i), String(), m->surface_get_format(i)); } ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D); mi->set_mesh(mesh); mi->set_name(m->get_name()); scene->add_child(mi, true); mi->set_owner(scene); } if (r_err) { *r_err = OK; } return scene; } void EditorOBJImporter::get_extensions(List *r_extensions) const { r_extensions->push_back("obj"); } EditorOBJImporter::EditorOBJImporter() { } //////////////////////////////////////////////////// String ResourceImporterOBJ::get_importer_name() const { return "wavefront_obj"; } String ResourceImporterOBJ::get_visible_name() const { return "OBJ as Mesh"; } void ResourceImporterOBJ::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("obj"); } String ResourceImporterOBJ::get_save_extension() const { return "mesh"; } String ResourceImporterOBJ::get_resource_type() const { return "Mesh"; } int ResourceImporterOBJ::get_format_version() const { return 1; } int ResourceImporterOBJ::get_preset_count() const { return 0; } String ResourceImporterOBJ::get_preset_name(int p_idx) const { return ""; } void ResourceImporterOBJ::get_import_options(const String &p_path, List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1))); r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset_mesh"), Vector3(0, 0, 0))); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force_disable_mesh_compression"), false)); } bool ResourceImporterOBJ::get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const { return true; } Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { List> meshes; Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], p_options["force_disable_mesh_compression"], nullptr); ERR_FAIL_COND_V(err != OK, err); ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG); String save_path = p_save_path + ".mesh"; err = ResourceSaver::save(meshes.front()->get(), save_path); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'."); r_gen_files->push_back(save_path); return OK; } ResourceImporterOBJ::ResourceImporterOBJ() { }