/*************************************************************************/ /* editor_resource_picker.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_resource_picker.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/filesystem_dock.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/quick_open.h" #include "editor/scene_tree_dock.h" HashMap<StringName, List<StringName>> EditorResourcePicker::allowed_types_cache; void EditorResourcePicker::clear_caches() { allowed_types_cache.clear(); } void EditorResourcePicker::_update_resource() { preview_rect->set_texture(Ref<Texture2D>()); assign_button->set_custom_minimum_size(Size2(1, 1)); if (edited_resource == RES()) { assign_button->set_icon(Ref<Texture2D>()); assign_button->set_text(TTR("[empty]")); assign_button->set_tooltip(""); } else { assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object")); if (!edited_resource->get_name().is_empty()) { assign_button->set_text(edited_resource->get_name()); } else if (edited_resource->get_path().is_resource_file()) { assign_button->set_text(edited_resource->get_path().get_file()); } else { assign_button->set_text(edited_resource->get_class()); } String resource_path; if (edited_resource->get_path().is_resource_file()) { resource_path = edited_resource->get_path() + "\n"; } assign_button->set_tooltip(resource_path + TTR("Type:") + " " + edited_resource->get_class()); // Preview will override the above, so called at the end. EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id()); } } void EditorResourcePicker::_update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj) { if (!edited_resource.is_valid() || edited_resource->get_instance_id() != p_obj) { return; } Ref<Script> script = edited_resource; if (script.is_valid()) { assign_button->set_text(script->get_path().get_file()); return; } if (p_preview.is_valid()) { preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("hseparation"), SNAME("Button"))); if (Ref<GradientTexture1D>(edited_resource).is_valid()) { preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE); assign_button->set_custom_minimum_size(Size2(1, 1)); } else { preview_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); thumbnail_size *= EDSCALE; assign_button->set_custom_minimum_size(Size2(1, thumbnail_size)); } preview_rect->set_texture(p_preview); assign_button->set_text(""); } } void EditorResourcePicker::_resource_selected() { if (edited_resource.is_null()) { edit_button->set_pressed(true); _update_menu(); return; } emit_signal(SNAME("resource_selected"), edited_resource, false); } void EditorResourcePicker::_file_selected(const String &p_path) { RES loaded_resource = ResourceLoader::load(p_path); ERR_FAIL_COND_MSG(loaded_resource.is_null(), "Cannot load resource from path '" + p_path + "'."); if (!base_type.is_empty()) { bool any_type_matches = false; for (int i = 0; i < base_type.get_slice_count(","); i++) { String base = base_type.get_slice(",", i); if (loaded_resource->is_class(base)) { any_type_matches = true; break; } } if (!any_type_matches) { EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), loaded_resource->get_class(), base_type)); return; } } edited_resource = loaded_resource; emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } void EditorResourcePicker::_file_quick_selected() { _file_selected(quick_open->get_selected()); } void EditorResourcePicker::_update_menu() { _update_menu_items(); Rect2 gt = edit_button->get_screen_rect(); edit_menu->reset_size(); int ms = edit_menu->get_contents_minimum_size().width; Vector2 popup_pos = gt.get_end() - Vector2(ms, 0); edit_menu->set_position(popup_pos); edit_menu->popup(); } void EditorResourcePicker::_update_menu_items() { _ensure_resource_menu(); edit_menu->clear(); // Add options for creating specific subtypes of the base resource type. set_create_options(edit_menu); // Add an option to load a resource from a file using the QuickOpen dialog. edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD); // Add an option to load a resource from a file using the regular file dialog. edit_menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Load"), OBJ_MENU_LOAD); // Add options for changing existing value of the resource. if (edited_resource.is_valid()) { edit_menu->add_icon_item(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), TTR("Edit"), OBJ_MENU_EDIT); edit_menu->add_icon_item(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), TTR("Clear"), OBJ_MENU_CLEAR); edit_menu->add_icon_item(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE); edit_menu->add_icon_item(get_theme_icon(SNAME("Save"), SNAME("EditorIcons")), TTR("Save"), OBJ_MENU_SAVE); if (edited_resource->get_path().is_resource_file()) { edit_menu->add_separator(); edit_menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); } } // Add options to copy/paste resource. RES cb = EditorSettings::get_singleton()->get_resource_clipboard(); bool paste_valid = false; if (cb.is_valid()) { if (base_type.is_empty()) { paste_valid = true; } else { for (int i = 0; i < base_type.get_slice_count(","); i++) { if (ClassDB::is_parent_class(cb->get_class(), base_type.get_slice(",", i))) { paste_valid = true; break; } } } } if (edited_resource.is_valid() || paste_valid) { edit_menu->add_separator(); if (edited_resource.is_valid()) { edit_menu->add_item(TTR("Copy"), OBJ_MENU_COPY); } if (paste_valid) { edit_menu->add_item(TTR("Paste"), OBJ_MENU_PASTE); } } // Add options to convert existing resource to another type of resource. if (edited_resource.is_valid()) { Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource); if (conversions.size()) { edit_menu->add_separator(); } for (int i = 0; i < conversions.size(); i++) { String what = conversions[i]->converts_to(); Ref<Texture2D> icon; if (has_theme_icon(what, SNAME("EditorIcons"))) { icon = get_theme_icon(what, SNAME("EditorIcons")); } else { icon = get_theme_icon(what, SNAME("Resource")); } edit_menu->add_icon_item(icon, vformat(TTR("Convert to %s"), what), CONVERT_BASE_ID + i); } } } void EditorResourcePicker::_edit_menu_cbk(int p_which) { switch (p_which) { case OBJ_MENU_LOAD: { List<String> extensions; for (int i = 0; i < base_type.get_slice_count(","); i++) { String base = base_type.get_slice(",", i); ResourceLoader::get_recognized_extensions_for_type(base, &extensions); } Set<String> valid_extensions; for (const String &E : extensions) { valid_extensions.insert(E); } if (!file_dialog) { file_dialog = memnew(EditorFileDialog); file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); add_child(file_dialog); file_dialog->connect("file_selected", callable_mp(this, &EditorResourcePicker::_file_selected)); } file_dialog->clear_filters(); for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) { file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper()); } file_dialog->popup_file_dialog(); } break; case OBJ_MENU_QUICKLOAD: { if (!quick_open) { quick_open = memnew(EditorQuickOpen); add_child(quick_open); quick_open->connect("quick_open", callable_mp(this, &EditorResourcePicker::_file_quick_selected)); } quick_open->popup_dialog(base_type); quick_open->set_title(TTR("Resource")); } break; case OBJ_MENU_EDIT: { if (edited_resource.is_valid()) { emit_signal(SNAME("resource_selected"), edited_resource, true); } } break; case OBJ_MENU_CLEAR: { edited_resource = RES(); emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } break; case OBJ_MENU_MAKE_UNIQUE: { if (edited_resource.is_null()) { return; } List<PropertyInfo> property_list; edited_resource->get_property_list(&property_list); List<Pair<String, Variant>> propvalues; for (const PropertyInfo &pi : property_list) { Pair<String, Variant> p; if (pi.usage & PROPERTY_USAGE_STORAGE) { p.first = pi.name; p.second = edited_resource->get(pi.name); } propvalues.push_back(p); } String orig_type = edited_resource->get_class(); Object *inst = ClassDB::instantiate(orig_type); Ref<Resource> unique_resource = Ref<Resource>(Object::cast_to<Resource>(inst)); ERR_FAIL_COND(unique_resource.is_null()); for (const Pair<String, Variant> &p : propvalues) { unique_resource->set(p.first, p.second); } edited_resource = unique_resource; emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } break; case OBJ_MENU_SAVE: { if (edited_resource.is_null()) { return; } EditorNode::get_singleton()->save_resource(edited_resource); } break; case OBJ_MENU_COPY: { EditorSettings::get_singleton()->set_resource_clipboard(edited_resource); } break; case OBJ_MENU_PASTE: { edited_resource = EditorSettings::get_singleton()->get_resource_clipboard(); emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } break; case OBJ_MENU_SHOW_IN_FILE_SYSTEM: { FileSystemDock *file_system_dock = FileSystemDock::get_singleton(); file_system_dock->navigate_to_path(edited_resource->get_path()); // Ensure that the FileSystem dock is visible. TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); tab_container->set_current_tab(tab_container->get_tab_idx_from_control(file_system_dock)); } break; default: { // Allow subclasses to handle their own options first, only then fallback on the default branch logic. if (handle_menu_selected(p_which)) { break; } if (p_which >= CONVERT_BASE_ID) { int to_type = p_which - CONVERT_BASE_ID; Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource); ERR_FAIL_INDEX(to_type, conversions.size()); edited_resource = conversions[to_type]->convert(edited_resource); emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); break; } ERR_FAIL_COND(inheritors_array.is_empty()); String intype = inheritors_array[p_which - TYPE_BASE_ID]; Variant obj; if (ScriptServer::is_global_class(intype)) { obj = ClassDB::instantiate(ScriptServer::get_global_class_native_base(intype)); if (obj) { Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); if (script.is_valid()) { ((Object *)obj)->set_script(script); } } } else { obj = ClassDB::instantiate(intype); } if (!obj) { obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); } Resource *resp = Object::cast_to<Resource>(obj); ERR_BREAK(!resp); EditorNode::get_editor_data().instantiate_object_properties(obj); edited_resource = RES(resp); emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } break; } } void EditorResourcePicker::set_create_options(Object *p_menu_node) { _ensure_resource_menu(); // If a subclass implements this method, use it to replace all create items. if (GDVIRTUAL_CALL(_set_create_options, p_menu_node)) { return; } // By default provide generic "New ..." options. if (!base_type.is_empty()) { int idx = 0; Set<String> allowed_types; _get_allowed_types(false, &allowed_types); Vector<EditorData::CustomType> custom_resources; if (EditorNode::get_editor_data().get_custom_types().has("Resource")) { custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"]; } for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { const String &t = E->get(); bool is_custom_resource = false; Ref<Texture2D> icon; if (!custom_resources.is_empty()) { for (int j = 0; j < custom_resources.size(); j++) { if (custom_resources[j].name == t) { is_custom_resource = true; if (custom_resources[j].icon.is_valid()) { icon = custom_resources[j].icon; } break; } } } if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instantiate(t))) { continue; } inheritors_array.push_back(t); if (!icon.is_valid()) { icon = get_theme_icon(has_theme_icon(t, SNAME("EditorIcons")) ? t : String("Object"), SNAME("EditorIcons")); } int id = TYPE_BASE_ID + idx; edit_menu->add_icon_item(icon, vformat(TTR("New %s"), t), id); idx++; } if (edit_menu->get_item_count()) { edit_menu->add_separator(); } } } bool EditorResourcePicker::handle_menu_selected(int p_which) { bool success; if (GDVIRTUAL_CALL(_handle_menu_selected, p_which, success)) { return success; } return false; } void EditorResourcePicker::_button_draw() { if (dropping) { Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); assign_button->draw_rect(Rect2(Point2(), assign_button->get_size()), color, false); } } void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) { if (!editable) { return; } Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { _update_menu_items(); Vector2 pos = get_screen_position() + mb->get_position(); edit_menu->reset_size(); edit_menu->set_position(pos); edit_menu->popup(); } } } void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *p_vector) const { Vector<String> allowed_types = base_type.split(","); int size = allowed_types.size(); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (int i = 0; i < size; i++) { String base = allowed_types[i].strip_edges(); p_vector->insert(base); // If we hit a familiar base type, take all the data from cache. if (allowed_types_cache.has(base)) { List<StringName> allowed_subtypes = allowed_types_cache[base]; for (const StringName &subtype_name : allowed_subtypes) { p_vector->insert(subtype_name); } } else { List<StringName> allowed_subtypes; List<StringName> inheriters; ClassDB::get_inheriters_from_class(base, &inheriters); for (const StringName &subtype_name : inheriters) { p_vector->insert(subtype_name); allowed_subtypes.push_back(subtype_name); } for (const StringName &subtype_name : global_classes) { if (EditorNode::get_editor_data().script_class_is_parent(subtype_name, base)) { p_vector->insert(subtype_name); allowed_subtypes.push_back(subtype_name); } } // Store the subtypes of the base type in the cache for future use. allowed_types_cache[base] = allowed_subtypes; } if (p_with_convert) { if (base == "BaseMaterial3D") { p_vector->insert("Texture2D"); } else if (base == "ShaderMaterial") { p_vector->insert("Shader"); } else if (base == "Font") { p_vector->insert("FontData"); } else if (base == "Texture2D") { p_vector->insert("Image"); } } } if (EditorNode::get_editor_data().get_custom_types().has("Resource")) { Vector<EditorData::CustomType> custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"]; for (int i = 0; i < custom_resources.size(); i++) { p_vector->insert(custom_resources[i].name); } } } bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const { if (base_type.is_empty()) { return true; } Dictionary drag_data = p_drag_data; Ref<Resource> res; if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]); if (se) { res = se->get_edited_resource(); } } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { res = drag_data["resource"]; } Set<String> allowed_types; _get_allowed_types(true, &allowed_types); if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) { return true; } if (res.is_valid() && res->get_script()) { StringName custom_class = EditorNode::get_singleton()->get_object_custom_type_name(res->get_script()); if (_is_type_valid(custom_class, allowed_types)) { return true; } } if (drag_data.has("type") && String(drag_data["type"]) == "files") { Vector<String> files = drag_data["files"]; if (files.size() == 1) { String file = files[0]; String file_type = EditorFileSystem::get_singleton()->get_file_type(file); if (!file_type.is_empty() && _is_type_valid(file_type, allowed_types)) { return true; } } } return false; } bool EditorResourcePicker::_is_type_valid(const String p_type_name, Set<String> p_allowed_types) const { for (Set<String>::Element *E = p_allowed_types.front(); E; E = E->next()) { String at = E->get().strip_edges(); if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) { return true; } } return false; } Variant EditorResourcePicker::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (edited_resource.is_valid()) { return EditorNode::get_singleton()->drag_resource(edited_resource, p_from); } return Variant(); } bool EditorResourcePicker::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { return editable && _is_drop_valid(p_data); } void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { ERR_FAIL_COND(!_is_drop_valid(p_data)); Dictionary drag_data = p_data; Ref<Resource> dropped_resource; if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]); if (se) { dropped_resource = se->get_edited_resource(); } } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") { dropped_resource = drag_data["resource"]; } if (!dropped_resource.is_valid() && drag_data.has("type") && String(drag_data["type"]) == "files") { Vector<String> files = drag_data["files"]; if (files.size() == 1) { String file = files[0]; dropped_resource = ResourceLoader::load(file); } } if (dropped_resource.is_valid()) { Set<String> allowed_types; _get_allowed_types(false, &allowed_types); // If the accepted dropped resource is from the extended list, it requires conversion. if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) { for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) { String at = E->get().strip_edges(); if (at == "BaseMaterial3D" && Ref<Texture2D>(dropped_resource).is_valid()) { // Use existing resource if possible and only replace its data. Ref<StandardMaterial3D> mat = edited_resource; if (!mat.is_valid()) { mat.instantiate(); } mat->set_texture(StandardMaterial3D::TextureParam::TEXTURE_ALBEDO, dropped_resource); dropped_resource = mat; break; } if (at == "ShaderMaterial" && Ref<Shader>(dropped_resource).is_valid()) { Ref<ShaderMaterial> mat = edited_resource; if (!mat.is_valid()) { mat.instantiate(); } mat->set_shader(dropped_resource); dropped_resource = mat; break; } if (at == "Font" && Ref<FontData>(dropped_resource).is_valid()) { Ref<Font> font = edited_resource; if (!font.is_valid()) { font.instantiate(); } font->add_data(dropped_resource); dropped_resource = font; break; } if (at == "Texture2D" && Ref<Image>(dropped_resource).is_valid()) { Ref<ImageTexture> texture = edited_resource; if (!texture.is_valid()) { texture.instantiate(); } texture->create_from_image(dropped_resource); dropped_resource = texture; break; } } } edited_resource = dropped_resource; emit_signal(SNAME("resource_changed"), edited_resource); _update_resource(); } } void EditorResourcePicker::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_resource_preview"), &EditorResourcePicker::_update_resource_preview); ClassDB::bind_method(D_METHOD("_get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw); ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw); ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw); ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &EditorResourcePicker::set_base_type); ClassDB::bind_method(D_METHOD("get_base_type"), &EditorResourcePicker::get_base_type); ClassDB::bind_method(D_METHOD("get_allowed_types"), &EditorResourcePicker::get_allowed_types); ClassDB::bind_method(D_METHOD("set_edited_resource", "resource"), &EditorResourcePicker::set_edited_resource); ClassDB::bind_method(D_METHOD("get_edited_resource"), &EditorResourcePicker::get_edited_resource); ClassDB::bind_method(D_METHOD("set_toggle_mode", "enable"), &EditorResourcePicker::set_toggle_mode); ClassDB::bind_method(D_METHOD("is_toggle_mode"), &EditorResourcePicker::is_toggle_mode); ClassDB::bind_method(D_METHOD("set_toggle_pressed", "pressed"), &EditorResourcePicker::set_toggle_pressed); ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable); ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable); GDVIRTUAL_BIND(_set_create_options, "menu_node"); GDVIRTUAL_BIND(_handle_menu_selected, "id"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", PROPERTY_USAGE_NONE), "set_edited_resource", "get_edited_resource"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode"); ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::BOOL, "edit"))); ADD_SIGNAL(MethodInfo("resource_changed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"))); } void EditorResourcePicker::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _update_resource(); [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { edit_button->set_icon(get_theme_icon(SNAME("select_arrow"), SNAME("Tree"))); } break; case NOTIFICATION_DRAW: { draw_style_box(get_theme_stylebox(SNAME("bg"), SNAME("Tree")), Rect2(Point2(), get_size())); } break; case NOTIFICATION_DRAG_BEGIN: { if (editable && _is_drop_valid(get_viewport()->gui_get_drag_data())) { dropping = true; assign_button->update(); } } break; case NOTIFICATION_DRAG_END: { if (dropping) { dropping = false; assign_button->update(); } } break; } } void EditorResourcePicker::set_base_type(const String &p_base_type) { base_type = p_base_type; // There is a possibility that the new base type is conflicting with the existing value. // Keep the value, but warn the user that there is a potential mistake. if (!base_type.is_empty() && edited_resource.is_valid()) { Set<String> allowed_types; _get_allowed_types(true, &allowed_types); StringName custom_class; bool is_custom = false; if (edited_resource->get_script()) { custom_class = EditorNode::get_singleton()->get_object_custom_type_name(edited_resource->get_script()); is_custom = _is_type_valid(custom_class, allowed_types); } if (!is_custom && !_is_type_valid(edited_resource->get_class(), allowed_types)) { String class_str = (custom_class == StringName() ? edited_resource->get_class() : vformat("%s (%s)", custom_class, edited_resource->get_class())); WARN_PRINT(vformat("Value mismatch between the new base type of this EditorResourcePicker, '%s', and the type of the value it already has, '%s'.", base_type, class_str)); } } else { // Call the method to build the cache immediately. Set<String> allowed_types; _get_allowed_types(false, &allowed_types); } } String EditorResourcePicker::get_base_type() const { return base_type; } Vector<String> EditorResourcePicker::get_allowed_types() const { Set<String> allowed_types; _get_allowed_types(false, &allowed_types); Vector<String> types; types.resize(allowed_types.size()); int i = 0; String *w = types.ptrw(); for (Set<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) { w[i] = E->get(); } return types; } void EditorResourcePicker::set_edited_resource(RES p_resource) { if (!p_resource.is_valid()) { edited_resource = RES(); _update_resource(); return; } if (!base_type.is_empty()) { Set<String> allowed_types; _get_allowed_types(true, &allowed_types); StringName custom_class; bool is_custom = false; if (p_resource->get_script()) { custom_class = EditorNode::get_singleton()->get_object_custom_type_name(p_resource->get_script()); is_custom = _is_type_valid(custom_class, allowed_types); } if (!is_custom && !_is_type_valid(p_resource->get_class(), allowed_types)) { String class_str = (custom_class == StringName() ? p_resource->get_class() : vformat("%s (%s)", custom_class, p_resource->get_class())); ERR_FAIL_MSG(vformat("Failed to set a resource of the type '%s' because this EditorResourcePicker only accepts '%s' and its derivatives.", class_str, base_type)); } } edited_resource = p_resource; _update_resource(); } RES EditorResourcePicker::get_edited_resource() { return edited_resource; } void EditorResourcePicker::set_toggle_mode(bool p_enable) { assign_button->set_toggle_mode(p_enable); } bool EditorResourcePicker::is_toggle_mode() const { return assign_button->is_toggle_mode(); } void EditorResourcePicker::set_toggle_pressed(bool p_pressed) { if (!is_toggle_mode()) { return; } assign_button->set_pressed(p_pressed); } void EditorResourcePicker::set_editable(bool p_editable) { editable = p_editable; assign_button->set_disabled(!editable); edit_button->set_visible(editable); } bool EditorResourcePicker::is_editable() const { return editable; } void EditorResourcePicker::_ensure_resource_menu() { if (edit_menu) { return; } edit_menu = memnew(PopupMenu); add_child(edit_menu); edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk)); edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false)); } EditorResourcePicker::EditorResourcePicker() { assign_button = memnew(Button); assign_button->set_flat(true); assign_button->set_h_size_flags(SIZE_EXPAND_FILL); assign_button->set_clip_text(true); assign_button->set_drag_forwarding(this); add_child(assign_button); assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected)); assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw)); assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input)); preview_rect = memnew(TextureRect); preview_rect->set_ignore_texture_size(true); preview_rect->set_anchors_and_offsets_preset(PRESET_WIDE); preview_rect->set_offset(SIDE_TOP, 1); preview_rect->set_offset(SIDE_BOTTOM, -1); preview_rect->set_offset(SIDE_RIGHT, -1); assign_button->add_child(preview_rect); edit_button = memnew(Button); edit_button->set_flat(true); edit_button->set_toggle_mode(true); edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu)); add_child(edit_button); edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input)); } // EditorScriptPicker void EditorScriptPicker::set_create_options(Object *p_menu_node) { PopupMenu *menu_node = Object::cast_to<PopupMenu>(p_menu_node); if (!menu_node) { return; } menu_node->add_icon_item(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons")), TTR("New Script"), OBJ_MENU_NEW_SCRIPT); if (script_owner) { Ref<Script> script = script_owner->get_script(); if (script.is_valid()) { menu_node->add_icon_item(get_theme_icon(SNAME("ScriptExtend"), SNAME("EditorIcons")), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT); } } menu_node->add_separator(); } bool EditorScriptPicker::handle_menu_selected(int p_which) { switch (p_which) { case OBJ_MENU_NEW_SCRIPT: { if (script_owner) { SceneTreeDock::get_singleton()->open_script_dialog(script_owner, false); } return true; } case OBJ_MENU_EXTEND_SCRIPT: { if (script_owner) { SceneTreeDock::get_singleton()->open_script_dialog(script_owner, true); } return true; } } return false; } void EditorScriptPicker::set_script_owner(Node *p_owner) { script_owner = p_owner; } Node *EditorScriptPicker::get_script_owner() const { return script_owner; } void EditorScriptPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_script_owner", "owner_node"), &EditorScriptPicker::set_script_owner); ClassDB::bind_method(D_METHOD("get_script_owner"), &EditorScriptPicker::get_script_owner); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "script_owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_script_owner", "get_script_owner"); } EditorScriptPicker::EditorScriptPicker() { } // EditorShaderPicker void EditorShaderPicker::set_create_options(Object *p_menu_node) { PopupMenu *menu_node = Object::cast_to<PopupMenu>(p_menu_node); if (!menu_node) { return; } menu_node->add_icon_item(get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")), TTR("New Shader"), OBJ_MENU_NEW_SHADER); menu_node->add_separator(); } bool EditorShaderPicker::handle_menu_selected(int p_which) { Ref<ShaderMaterial> material = Ref<ShaderMaterial>(get_edited_material()); switch (p_which) { case OBJ_MENU_NEW_SHADER: { if (material.is_valid()) { SceneTreeDock::get_singleton()->open_shader_dialog(material, preferred_mode); return true; } } break; default: break; } return false; } void EditorShaderPicker::set_edited_material(ShaderMaterial *p_material) { edited_material = p_material; } ShaderMaterial *EditorShaderPicker::get_edited_material() const { return edited_material; } void EditorShaderPicker::set_preferred_mode(int p_mode) { preferred_mode = p_mode; } EditorShaderPicker::EditorShaderPicker() { }