/*************************************************************************/ /* audio_effect_record.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_effect_record.h" void AudioEffectRecordInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { if (!is_recording) { return; } //Add incoming audio frames to the IO ring buffer const AudioFrame *src = p_src_frames; AudioFrame *rb_buf = ring_buffer.ptrw(); for (int i = 0; i < p_frame_count; i++) { rb_buf[ring_buffer_pos & ring_buffer_mask] = src[i]; ring_buffer_pos++; } } bool AudioEffectRecordInstance::process_silence() { return true; } void AudioEffectRecordInstance::_io_thread_process() { //Reset recorder status thread_active = true; ring_buffer_pos = 0; ring_buffer_read_pos = 0; //We start a new recording recording_data.resize(0); //Clear data completely and reset length is_recording = true; while (is_recording) { //Check: The current recording has been requested to stop if (is_recording && !base->recording_active) { is_recording = false; } //Case: Frames are remaining in the buffer if (ring_buffer_read_pos < ring_buffer_pos) { //Read from the buffer into recording_data _io_store_buffer(); } //Case: The buffer is empty else if (is_recording) { //Wait to avoid too much busy-wait OS::get_singleton()->delay_usec(500); } } thread_active = false; } void AudioEffectRecordInstance::_io_store_buffer() { int to_read = ring_buffer_pos - ring_buffer_read_pos; AudioFrame *rb_buf = ring_buffer.ptrw(); while (to_read) { AudioFrame buffered_frame = rb_buf[ring_buffer_read_pos & ring_buffer_mask]; recording_data.push_back(buffered_frame.l); recording_data.push_back(buffered_frame.r); ring_buffer_read_pos++; to_read--; } } void AudioEffectRecordInstance::_thread_callback(void *_instance) { AudioEffectRecordInstance *aeri = reinterpret_cast(_instance); aeri->_io_thread_process(); } void AudioEffectRecordInstance::init() { io_thread = Thread::create(_thread_callback, this); } Ref AudioEffectRecord::instance() { Ref ins; ins.instance(); ins->base = Ref(this); ins->is_recording = false; //Re-using the buffer size calculations from audio_effect_delay.cpp float ring_buffer_max_size = IO_BUFFER_SIZE_MS; ring_buffer_max_size /= 1000.0; //convert to seconds ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate(); int ringbuff_size = ring_buffer_max_size; int bits = 0; while (ringbuff_size > 0) { bits++; ringbuff_size /= 2; } ringbuff_size = 1 << bits; ins->ring_buffer_mask = ringbuff_size - 1; ins->ring_buffer_pos = 0; ins->ring_buffer.resize(ringbuff_size); ins->ring_buffer_read_pos = 0; ensure_thread_stopped(); current_instance = ins; if (recording_active) { ins->init(); } return ins; } void AudioEffectRecord::ensure_thread_stopped() { recording_active = false; if (current_instance != 0 && current_instance->thread_active) { Thread::wait_to_finish(current_instance->io_thread); } } void AudioEffectRecord::set_recording_active(bool p_record) { if (p_record) { if (current_instance == 0) { WARN_PRINTS("Recording should not be set as active before Godot has initialized."); recording_active = false; return; } ensure_thread_stopped(); current_instance->init(); } recording_active = p_record; } bool AudioEffectRecord::is_recording_active() const { return recording_active; } void AudioEffectRecord::set_format(AudioStreamSample::Format p_format) { format = p_format; } AudioStreamSample::Format AudioEffectRecord::get_format() const { return format; } Ref AudioEffectRecord::get_recording() const { AudioStreamSample::Format dst_format = format; bool stereo = true; //forcing mono is not implemented PoolVector dst_data; if (dst_format == AudioStreamSample::FORMAT_8_BITS) { int data_size = current_instance->recording_data.size(); dst_data.resize(data_size); PoolVector::Write w = dst_data.write(); for (int i = 0; i < data_size; i++) { int8_t v = CLAMP(current_instance->recording_data[i] * 128, -128, 127); w[i] = v; } } else if (dst_format == AudioStreamSample::FORMAT_16_BITS) { int data_size = current_instance->recording_data.size(); dst_data.resize(data_size * 2); PoolVector::Write w = dst_data.write(); for (int i = 0; i < data_size; i++) { int16_t v = CLAMP(current_instance->recording_data[i] * 32768, -32768, 32767); encode_uint16(v, &w[i * 2]); } } else if (dst_format == AudioStreamSample::FORMAT_IMA_ADPCM) { //byte interleave Vector left; Vector right; int tframes = current_instance->recording_data.size() / 2; left.resize(tframes); right.resize(tframes); for (int i = 0; i < tframes; i++) { left.set(i, current_instance->recording_data[i * 2 + 0]); right.set(i, current_instance->recording_data[i * 2 + 1]); } PoolVector bleft; PoolVector bright; ResourceImporterWAV::_compress_ima_adpcm(left, bleft); ResourceImporterWAV::_compress_ima_adpcm(right, bright); int dl = bleft.size(); dst_data.resize(dl * 2); PoolVector::Write w = dst_data.write(); PoolVector::Read rl = bleft.read(); PoolVector::Read rr = bright.read(); for (int i = 0; i < dl; i++) { w[i * 2 + 0] = rl[i]; w[i * 2 + 1] = rr[i]; } } else { ERR_PRINT("Format not implemented."); } Ref sample; sample.instance(); sample->set_data(dst_data); sample->set_format(dst_format); sample->set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); sample->set_loop_mode(AudioStreamSample::LOOP_DISABLED); sample->set_loop_begin(0); sample->set_loop_end(0); sample->set_stereo(stereo); return sample; } void AudioEffectRecord::_bind_methods() { ClassDB::bind_method(D_METHOD("set_recording_active", "record"), &AudioEffectRecord::set_recording_active); ClassDB::bind_method(D_METHOD("is_recording_active"), &AudioEffectRecord::is_recording_active); ClassDB::bind_method(D_METHOD("set_format", "format"), &AudioEffectRecord::set_format); ClassDB::bind_method(D_METHOD("get_format"), &AudioEffectRecord::get_format); ClassDB::bind_method(D_METHOD("get_recording"), &AudioEffectRecord::get_recording); ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format"); } AudioEffectRecord::AudioEffectRecord() { format = AudioStreamSample::FORMAT_16_BITS; }