/*************************************************************************/
/*  text_file.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#ifndef TEXTFILE_H
#define TEXTFILE_H

#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"

class TextFile : public Resource {
	GDCLASS(TextFile, Resource);

private:
	String text;
	String path;

public:
	virtual bool has_text() const;
	virtual String get_text() const;
	virtual void set_text(const String &p_code);
	virtual void reload_from_file() override;

	void set_file_path(const String &p_path) { path = p_path; }
	Error load_text(const String &p_path);
};

#endif // TEXTFILE_H