<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0"> <brief_description> A scalar integer function to be used within the visual shader graph. </brief_description> <description> Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3"> A function to be applied to the scalar. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_ABS" value="0" enum="Function"> Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language. </constant> <constant name="FUNC_CLAMP" value="1" enum="Function"> Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language. </constant> <constant name="FUNC_NEGATE" value="2" enum="Function"> Negates the [code]x[/code] using [code]-(x)[/code]. </constant> <constant name="FUNC_SIGN" value="3" enum="Function"> Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language. </constant> </constants> </class>