<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		A scalar integer function to be used within the visual shader graph.
	</brief_description>
	<description>
		Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3">
			A function to be applied to the scalar. See [enum Function] for options.
		</member>
	</members>
	<constants>
		<constant name="FUNC_ABS" value="0" enum="Function">
			Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
		</constant>
		<constant name="FUNC_CLAMP" value="1" enum="Function">
			Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language.
		</constant>
		<constant name="FUNC_NEGATE" value="2" enum="Function">
			Negates the [code]x[/code] using [code]-(x)[/code].
		</constant>
		<constant name="FUNC_SIGN" value="3" enum="Function">
			Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
		</constant>
	</constants>
</class>