/* * Wslay - The WebSocket Library * * Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef WSLAY_QUEUE_H #define WSLAY_QUEUE_H #ifdef HAVE_CONFIG_H # include "config.h" #endif /* HAVE_CONFIG_H */ #include <wslay/wslay.h> struct wslay_queue_entry { struct wslay_queue_entry *next; }; struct wslay_queue { struct wslay_queue_entry *top; struct wslay_queue_entry **tail; }; void wslay_queue_init(struct wslay_queue *queue); void wslay_queue_deinit(struct wslay_queue *queue); void wslay_queue_push(struct wslay_queue *queue, struct wslay_queue_entry *ent); void wslay_queue_push_front(struct wslay_queue *queue, struct wslay_queue_entry *ent); void wslay_queue_pop(struct wslay_queue *queue); struct wslay_queue_entry *wslay_queue_top(struct wslay_queue *queue); struct wslay_queue_entry *wslay_queue_tail(struct wslay_queue *queue); int wslay_queue_empty(struct wslay_queue *queue); #endif /* WSLAY_QUEUE_H */