/**************************************************************************/
/*  texture_loader_dds.h                                                  */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef TEXTURE_LOADER_DDS_H
#define TEXTURE_LOADER_DDS_H

#include "core/io/resource_loader.h"
#include "scene/resources/texture.h"

class ResourceFormatDDS : public ResourceFormatLoader {
public:
	virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual bool handles_type(const String &p_type) const;
	virtual String get_resource_type(const String &p_path) const;

	virtual ~ResourceFormatDDS() {}
};

#endif // TEXTURE_LOADER_DDS_H