/**************************************************************************/ /* concave_polygon_shape_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "concave_polygon_shape_3d.h" #include "servers/physics_server_3d.h" Vector ConcavePolygonShape3D::get_debug_mesh_lines() const { HashSet edges; int index_count = faces.size(); ERR_FAIL_COND_V((index_count % 3) != 0, Vector()); const Vector3 *r = faces.ptr(); for (int i = 0; i < index_count; i += 3) { for (int j = 0; j < 3; j++) { DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); edges.insert(de); } } Vector points; points.resize(edges.size() * 2); int idx = 0; for (const DrawEdge &E : edges) { points.write[idx + 0] = E.a; points.write[idx + 1] = E.b; idx += 2; } return points; } real_t ConcavePolygonShape3D::get_enclosing_radius() const { Vector data = get_faces(); const Vector3 *read = data.ptr(); real_t r = 0.0; for (int i(0); i < data.size(); i++) { r = MAX(read[i].length_squared(), r); } return Math::sqrt(r); } void ConcavePolygonShape3D::_update_shape() { Dictionary d; d["faces"] = faces; d["backface_collision"] = backface_collision; PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); Shape3D::_update_shape(); } void ConcavePolygonShape3D::set_faces(const Vector &p_faces) { faces = p_faces; _update_shape(); emit_changed(); } Vector ConcavePolygonShape3D::get_faces() const { return faces; } void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) { backface_collision = p_enabled; if (!faces.is_empty()) { _update_shape(); emit_changed(); } } bool ConcavePolygonShape3D::is_backface_collision_enabled() const { return backface_collision; } void ConcavePolygonShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces); ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces); ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled); ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled"); } ConcavePolygonShape3D::ConcavePolygonShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) { //set_planes(Vector3(1,1,1)); }