/**************************************************************************/ /* mesh_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "mesh_texture.h" #include "scene/resources/mesh.h" int MeshTexture::get_width() const { return size.width; } int MeshTexture::get_height() const { return size.height; } RID MeshTexture::get_rid() const { return RID(); } bool MeshTexture::has_alpha() const { return false; } void MeshTexture::set_mesh(const Ref &p_mesh) { mesh = p_mesh; } Ref MeshTexture::get_mesh() const { return mesh; } void MeshTexture::set_image_size(const Size2 &p_size) { size = p_size; } Size2 MeshTexture::get_image_size() const { return size; } void MeshTexture::set_base_texture(const Ref &p_texture) { base_texture = p_texture; } Ref MeshTexture::get_base_texture() const { return base_texture; } void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; xform.set_origin(p_pos); if (p_transpose) { SWAP(xform.columns[0][1], xform.columns[1][0]); SWAP(xform.columns[0][0], xform.columns[1][1]); } RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; Vector2 origin = p_rect.position; if (p_rect.size.x < 0) { origin.x += size.x; } if (p_rect.size.y < 0) { origin.y += size.y; } xform.set_origin(origin); xform.set_scale(p_rect.size / size); if (p_transpose) { SWAP(xform.columns[0][1], xform.columns[1][0]); SWAP(xform.columns[0][0], xform.columns[1][1]); } RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (mesh.is_null() || base_texture.is_null()) { return; } Transform2D xform; Vector2 origin = p_rect.position; if (p_rect.size.x < 0) { origin.x += size.x; } if (p_rect.size.y < 0) { origin.y += size.y; } xform.set_origin(origin); xform.set_scale(p_rect.size / size); if (p_transpose) { SWAP(xform.columns[0][1], xform.columns[1][0]); SWAP(xform.columns[0][0], xform.columns[1][1]); } RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); } bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { return true; } void MeshTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size"); } MeshTexture::MeshTexture() { }