<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectReverb" inherits="AudioEffect" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Adds a reverberation audio effect to an Audio bus. </brief_description> <description> Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. </description> <tutorials> <link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5"> Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0"> Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. </member> <member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0"> High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. </member> <member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4"> Output percent of predelay. Value can range from 0 to 1. </member> <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0"> Time between the original signal and the early reflections of the reverb signal, in milliseconds. </member> <member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8"> Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0"> Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. </member> <member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5"> Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. </member> </members> </class>