/*************************************************************************/ /* godotsharp_dirs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOTSHARP_DIRS_H #define GODOTSHARP_DIRS_H #include "core/ustring.h" namespace GodotSharpDirs { String get_res_data_dir(); String get_res_metadata_dir(); String get_res_assemblies_base_dir(); String get_res_assemblies_dir(); String get_res_config_dir(); String get_res_temp_dir(); String get_res_temp_assemblies_base_dir(); String get_res_temp_assemblies_dir(); String get_mono_user_dir(); String get_mono_logs_dir(); #ifdef TOOLS_ENABLED String get_mono_solutions_dir(); String get_build_logs_dir(); String get_project_sln_path(); String get_project_csproj_path(); String get_data_editor_tools_dir(); String get_data_editor_prebuilt_api_dir(); #else String get_data_game_assemblies_dir(); #endif String get_data_mono_etc_dir(); String get_data_mono_lib_dir(); #ifdef WINDOWS_ENABLED String get_data_mono_bin_dir(); #endif } // namespace GodotSharpDirs #endif // GODOTSHARP_DIRS_H