import os import sys import string def is_active(): return True def get_name(): return "JavaScript" def can_build(): return os.environ.has_key("EMSCRIPTEN_ROOT") def get_opts(): return [ ['wasm', 'Compile to WebAssembly', 'no'], ['javascript_eval', 'Enable JavaScript eval interface', 'yes'], ] def get_flags(): return [ ('tools', 'no'), ('module_etc1_enabled', 'no'), ('module_mpc_enabled', 'no'), ('module_theora_enabled', 'no'), ] def create(env): # remove Windows' .exe suffix return env.Clone(tools=['textfile', 'zip'], PROGSUFFIX='') def escape_sources_backslashes(target, source, env, for_signature): return [path.replace('\\','\\\\') for path in env.GetBuildPath(source)] def escape_target_backslashes(target, source, env, for_signature): return env.GetBuildPath(target[0]).replace('\\','\\\\') def configure(env): env['ENV'] = os.environ env.Append(CPPPATH=['#platform/javascript']) env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT']) env['CC'] = 'emcc' env['CXX'] = 'em++' env['LINK'] = 'emcc' env['RANLIB'] = 'emranlib' # Emscripten's ar has issues with duplicate file names, so use cc env['AR'] = 'emcc' env['ARFLAGS'] = '-o' if (os.name == 'nt'): # use TempFileMunge on Windows since some commands get too long for # cmd.exe even with spawn_fix # need to escape backslashes for this env['ESCAPED_SOURCES'] = escape_sources_backslashes env['ESCAPED_TARGET'] = escape_target_backslashes env['ARCOM'] = '${TEMPFILE("%s")}' % env['ARCOM'].replace('$SOURCES', '$ESCAPED_SOURCES').replace('$TARGET', '$ESCAPED_TARGET') env['OBJSUFFIX'] = '.bc' env['LIBSUFFIX'] = '.bc' if (env["target"] == "release"): env.Append(CCFLAGS=['-O2']) elif (env["target"] == "release_debug"): env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) elif (env["target"] == "debug"): env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED']) #env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-g4', '-DDEBUG_ENABLED']) env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) # TODO: Move that to opus module's config if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"): env.opus_fixed_point = "yes" # These flags help keep the file size down env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti']) env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DNO_FCNTL', '-DMPC_FIXED_POINT', '-DTYPED_METHOD_BIND', '-DNO_THREADS']) env.Append(CPPFLAGS=['-DGLES3_ENABLED']) if env['wasm'] == 'yes': env.Append(LINKFLAGS=['-s', 'BINARYEN=1']) # Maximum memory size is baked into the WebAssembly binary during # compilation, so we need to enable memory growth to allow setting # TOTAL_MEMORY at runtime. The value set at runtime must be higher than # what is set during compilation, check TOTAL_MEMORY in Emscripten's # src/settings.js for the default. env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1']) env.extra_suffix = '.webassembly' + env.extra_suffix else: env.Append(LINKFLAGS=['-s', 'ASM_JS=1']) env.Append(LINKFLAGS=['--separate-asm']) if env['javascript_eval'] == 'yes': env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED']) env.Append(LINKFLAGS=['-O2']) env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1']) # env.Append(LINKFLAGS=['-g4']) import methods