/*************************************************************************/ /* color.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "color.h" #include "core/variant.h" #include "core/color.h" #ifdef __cplusplus extern "C" { #endif void _color_api_anchor() {} void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { Color *dest = (Color *)r_dest; *dest = Color(p_r, p_g, p_b, p_a); } void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { Color *dest = (Color *)r_dest; *dest = Color(p_r, p_g, p_b); } godot_real godot_color_get_r(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->r; } void godot_color_set_r(godot_color *p_self, const godot_real val) { Color *self = (Color *)p_self; self->r = val; } godot_real godot_color_get_g(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->g; } void godot_color_set_g(godot_color *p_self, const godot_real val) { Color *self = (Color *)p_self; self->g = val; } godot_real godot_color_get_b(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->b; } void godot_color_set_b(godot_color *p_self, const godot_real val) { Color *self = (Color *)p_self; self->b = val; } godot_real godot_color_get_a(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->a; } void godot_color_set_a(godot_color *p_self, const godot_real val) { Color *self = (Color *)p_self; self->a = val; } godot_real godot_color_get_h(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->get_h(); } godot_real godot_color_get_s(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->get_s(); } godot_real godot_color_get_v(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->get_v(); } godot_string GDAPI godot_color_as_string(const godot_color *p_self) { godot_string ret; const Color *self = (const Color *)p_self; memnew_placement(&ret, String(*self)); return ret; } godot_int GDAPI godot_color_to_32(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->to_32(); } godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->to_ARGB32(); } godot_real GDAPI godot_color_gray(const godot_color *p_self) { const Color *self = (const Color *)p_self; return self->gray(); } godot_color GDAPI godot_color_inverted(const godot_color *p_self) { godot_color dest; const Color *self = (const Color *)p_self; *((Color *)&dest) = self->inverted(); return dest; } godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { godot_color dest; const Color *self = (const Color *)p_self; *((Color *)&dest) = self->contrasted(); return dest; } godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { godot_color dest; const Color *self = (const Color *)p_self; const Color *b = (const Color *)p_b; *((Color *)&dest) = self->linear_interpolate(*b, p_t); return dest; } godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { godot_color dest; const Color *self = (const Color *)p_self; const Color *over = (const Color *)p_over; *((Color *)&dest) = self->blend(*over); return dest; } godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) { godot_string dest; const Color *self = (const Color *)p_self; memnew_placement(&dest, String(self->to_html(p_with_alpha))); return dest; } godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) { const Color *self = (const Color *)p_self; const Color *b = (const Color *)p_b; return *self == *b; } godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) { const Color *self = (const Color *)p_self; const Color *b = (const Color *)p_b; return *self < *b; } #ifdef __cplusplus } #endif