/*************************************************************************/ /* quat.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "quat.h" #include "core/variant.h" #include "core/math/quat.h" #ifdef __cplusplus extern "C" { #endif void _quat_api_anchor() {} void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { Quat *dest = (Quat *)r_dest; *dest = Quat(p_x, p_y, p_z, p_w); } void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { const Vector3 *axis = (const Vector3 *)p_axis; Quat *dest = (Quat *)r_dest; *dest = Quat(*axis, p_angle); } godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->x; } void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) { Quat *self = (Quat *)p_self; self->x = val; } godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->y; } void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) { Quat *self = (Quat *)p_self; self->y = val; } godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->z; } void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) { Quat *self = (Quat *)p_self; self->z = val; } godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->w; } void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) { Quat *self = (Quat *)p_self; self->w = val; } godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { godot_string ret; const Quat *self = (const Quat *)p_self; memnew_placement(&ret, String(*self)); return ret; } godot_real GDAPI godot_quat_length(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->length(); } godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->length_squared(); } godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { godot_quat dest; const Quat *self = (const Quat *)p_self; *((Quat *)&dest) = self->normalized(); return dest; } godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { const Quat *self = (const Quat *)p_self; return self->is_normalized(); } godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { godot_quat dest; const Quat *self = (const Quat *)p_self; *((Quat *)&dest) = self->inverse(); return dest; } godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; return self->dot(*b); } godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { godot_vector3 dest; const Quat *self = (const Quat *)p_self; const Vector3 *v = (const Vector3 *)p_v; *((Vector3 *)&dest) = self->xform(*v); return dest; } godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { godot_quat dest; const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; *((Quat *)&dest) = self->slerp(*b, p_t); return dest; } godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { godot_quat dest; const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; *((Quat *)&dest) = self->slerpni(*b, p_t); return dest; } godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { godot_quat dest; const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; const Quat *pre_a = (const Quat *)p_pre_a; const Quat *post_b = (const Quat *)p_post_b; *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); return dest; } godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { godot_quat raw_dest; Quat *dest = (Quat *)&raw_dest; const Quat *self = (const Quat *)p_self; *dest = *self * p_b; return raw_dest; } godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { godot_quat raw_dest; Quat *dest = (Quat *)&raw_dest; const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; *dest = *self + *b; return raw_dest; } godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) { godot_quat raw_dest; Quat *dest = (Quat *)&raw_dest; const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; *dest = *self - *b; return raw_dest; } godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { godot_quat raw_dest; Quat *dest = (Quat *)&raw_dest; const Quat *self = (const Quat *)p_self; *dest = *self / p_b; return raw_dest; } godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { const Quat *self = (const Quat *)p_self; const Quat *b = (const Quat *)p_b; return *self == *b; } godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { godot_quat raw_dest; Quat *dest = (Quat *)&raw_dest; const Quat *self = (const Quat *)p_self; *dest = -(*self); return raw_dest; } #ifdef __cplusplus } #endif