/**************************************************************************/
/*  fog_volume.h                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef FOG_VOLUME_H
#define FOG_VOLUME_H

#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/node.h"
#include "scene/main/viewport.h"
#include "scene/resources/material.h"

class FogVolume : public VisualInstance3D {
	GDCLASS(FogVolume, VisualInstance3D);

	Vector3 size = Vector3(2, 2, 2);
	Ref<Material> material;
	RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;

	RID volume;

protected:
	_FORCE_INLINE_ RID _get_volume() { return volume; }
	static void _bind_methods();
	void _validate_property(PropertyInfo &p_property) const;
#ifndef DISABLE_DEPRECATED
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_property) const;
#endif // DISABLE_DEPRECATED

public:
	void set_size(const Vector3 &p_size);
	Vector3 get_size() const;

	void set_shape(RS::FogVolumeShape p_type);
	RS::FogVolumeShape get_shape() const;

	void set_material(const Ref<Material> &p_material);
	Ref<Material> get_material() const;

	virtual AABB get_aabb() const override;
	PackedStringArray get_configuration_warnings() const override;

	FogVolume();
	~FogVolume();
};

#endif // FOG_VOLUME_H