/*************************************************************************/ /* os_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os_android.h" #include "core/config/project_settings.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "platform/android/display_server_android.h" #include "scene/main/scene_tree.h" #include "servers/rendering_server.h" #include "dir_access_jandroid.h" #include "file_access_android.h" #include "file_access_filesystem_jandroid.h" #include "net_socket_android.h" #include #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" const char *OS_Android::ANDROID_EXEC_PATH = "apk"; String _remove_symlink(const String &dir) { // Workaround for Android 6.0+ using a symlink. // Save the current directory. char current_dir_name[2048]; getcwd(current_dir_name, 2048); // Change directory to the external data directory. chdir(dir.utf8().get_data()); // Get the actual directory without the potential symlink. char dir_name_wihout_symlink[2048]; getcwd(dir_name_wihout_symlink, 2048); // Convert back to a String. String dir_without_symlink(dir_name_wihout_symlink); // Restore original current directory. chdir(current_dir_name); return dir_without_symlink; } class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list); } virtual ~AndroidLogger() {} }; void OS_Android::alert(const String &p_alert, const String &p_title) { ERR_FAIL_NULL(godot_java); godot_java->alert(p_alert, p_title); } void OS_Android::initialize_core() { OS_Unix::initialize_core(); #ifdef TOOLS_ENABLED FileAccess::make_default(FileAccess::ACCESS_RESOURCES); #else if (use_apk_expansion) { FileAccess::make_default(FileAccess::ACCESS_RESOURCES); } else { FileAccess::make_default(FileAccess::ACCESS_RESOURCES); } #endif FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); #ifdef TOOLS_ENABLED DirAccess::make_default(DirAccess::ACCESS_RESOURCES); #else if (use_apk_expansion) { DirAccess::make_default(DirAccess::ACCESS_RESOURCES); } else { DirAccess::make_default(DirAccess::ACCESS_RESOURCES); } #endif DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); NetSocketAndroid::make_default(); } void OS_Android::initialize() { initialize_core(); } void OS_Android::initialize_joypads() { Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping()); // This queries/updates the currently connected devices/joypads. godot_java->init_input_devices(); } void OS_Android::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_Android::delete_main_loop() { if (main_loop) { memdelete(main_loop); main_loop = nullptr; } } void OS_Android::finalize() { } OS_Android *OS_Android::get_singleton() { return static_cast(OS::get_singleton()); } GodotJavaWrapper *OS_Android::get_godot_java() { return godot_java; } GodotIOJavaWrapper *OS_Android::get_godot_io_java() { return godot_io_java; } bool OS_Android::request_permission(const String &p_name) { return godot_java->request_permission(p_name); } bool OS_Android::request_permissions() { return godot_java->request_permissions(); } Vector OS_Android::get_granted_permissions() const { return godot_java->get_granted_permissions(); } Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) { p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW); ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + "."); if (r_resolved_path != nullptr) { *r_resolved_path = p_path; } return OK; } String OS_Android::get_name() const { return "Android"; } MainLoop *OS_Android::get_main_loop() const { return main_loop; } void OS_Android::main_loop_begin() { if (main_loop) { main_loop->initialize(); } } bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) { if (!main_loop) { return false; } DisplayServerAndroid::get_singleton()->process_events(); uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn(); bool exit = Main::iteration(); if (r_should_swap_buffers) { *r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn(); } return exit; } void OS_Android::main_loop_end() { if (main_loop) { SceneTree *scene_tree = Object::cast_to(main_loop); if (scene_tree) { scene_tree->quit(); } main_loop->finalize(); } } void OS_Android::main_loop_focusout() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT); audio_driver_android.set_pause(true); } void OS_Android::main_loop_focusin() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN); audio_driver_android.set_pause(false); } Error OS_Android::shell_open(String p_uri) { return godot_io_java->open_uri(p_uri); } String OS_Android::get_resource_dir() const { #ifdef TOOLS_ENABLED return OS_Unix::get_resource_dir(); #else return "/"; //android has its own filesystem for resources inside the APK #endif } String OS_Android::get_locale() const { String locale = godot_io_java->get_locale(); if (!locale.is_empty()) { return locale; } return OS_Unix::get_locale(); } String OS_Android::get_model_name() const { String model = godot_io_java->get_model(); if (!model.is_empty()) { return model; } return OS_Unix::get_model_name(); } String OS_Android::get_data_path() const { return get_user_data_dir(); } String OS_Android::get_executable_path() const { // Since unix process creation is restricted on Android, we bypass // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant // manner. return OS::get_executable_path(); } String OS_Android::get_user_data_dir() const { if (!data_dir_cache.is_empty()) { return data_dir_cache; } String data_dir = godot_io_java->get_user_data_dir(); if (!data_dir.is_empty()) { data_dir_cache = _remove_symlink(data_dir); return data_dir_cache; } return "."; } String OS_Android::get_cache_path() const { if (!cache_dir_cache.is_empty()) { return cache_dir_cache; } String cache_dir = godot_io_java->get_cache_dir(); if (!cache_dir.is_empty()) { cache_dir_cache = _remove_symlink(cache_dir); return cache_dir_cache; } return "."; } String OS_Android::get_unique_id() const { String unique_id = godot_io_java->get_unique_id(); if (!unique_id.is_empty()) { return unique_id; } return OS::get_unique_id(); } String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { return godot_io_java->get_system_dir(p_dir, p_shared_storage); } Error OS_Android::move_to_trash(const String &p_path) { Ref da_ref = DirAccess::create_for_path(p_path); if (da_ref.is_null()) { return FAILED; } // Check if it's a directory if (da_ref->dir_exists(p_path)) { Error err = da_ref->change_dir(p_path); if (err) { return err; } // This is directory, let's erase its contents err = da_ref->erase_contents_recursive(); if (err) { return err; } // Remove the top directory return da_ref->remove(p_path); } else if (da_ref->file_exists(p_path)) { // This is a file, let's remove it. return da_ref->remove(p_path); } else { return FAILED; } } void OS_Android::set_display_size(const Size2i &p_size) { display_size = p_size; } Size2i OS_Android::get_display_size() const { return display_size; } void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { #if defined(GLES3_ENABLED) ERR_FAIL_NULL(p_gl_extensions); gl_extensions = p_gl_extensions; #endif } void OS_Android::set_native_window(ANativeWindow *p_native_window) { #if defined(VULKAN_ENABLED) native_window = p_native_window; #endif } ANativeWindow *OS_Android::get_native_window() const { #if defined(VULKAN_ENABLED) return native_window; #else return nullptr; #endif } void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } String OS_Android::get_config_path() const { return get_user_data_dir().path_join("config"); } bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "mobile") { return true; } #if defined(__aarch64__) if (p_feature == "arm64-v8a" || p_feature == "arm64") { return true; } #elif defined(__ARM_ARCH_7A__) if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") { return true; } #elif defined(__arm__) if (p_feature == "armeabi" || p_feature == "arm") { return true; } #endif return false; } OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) { display_size.width = 800; display_size.height = 600; use_apk_expansion = p_use_apk_expansion; main_loop = nullptr; #if defined(GLES3_ENABLED) gl_extensions = nullptr; use_gl2 = false; #endif #if defined(VULKAN_ENABLED) native_window = nullptr; #endif godot_java = p_godot_java; godot_io_java = p_godot_io_java; Vector loggers; loggers.push_back(memnew(AndroidLogger)); _set_logger(memnew(CompositeLogger(loggers))); AudioDriverManager::add_driver(&audio_driver_android); DisplayServerAndroid::register_android_driver(); } Error OS_Android::execute(const String &p_path, const List &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { if (p_path == ANDROID_EXEC_PATH) { return create_instance(p_arguments); } else { return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console); } } Error OS_Android::create_process(const String &p_path, const List &p_arguments, ProcessID *r_child_id, bool p_open_console) { if (p_path == ANDROID_EXEC_PATH) { return create_instance(p_arguments, r_child_id); } else { return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console); } } Error OS_Android::create_instance(const List &p_arguments, ProcessID *r_child_id) { godot_java->create_new_godot_instance(p_arguments); return OK; } OS_Android::~OS_Android() { }