/*************************************************************************/ /* os_x11.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_X11_H #define OS_X11_H #include "context_gl_x11.h" #include "crash_handler_x11.h" #include "drivers/unix/os_unix.h" #include "os/input.h" #include "servers/visual_server.h" //#include "servers/visual/visual_server_wrap_mt.h" #include "drivers/alsa/audio_driver_alsa.h" #include "drivers/pulseaudio/audio_driver_pulseaudio.h" #include "joypad_linux.h" #include "main/input_default.h" #include "power_x11.h" #include "servers/audio_server.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_wrap_mt.h" #include "servers/physics_server.h" #include "servers/visual/rasterizer.h" #include #include #include #include // Hints for X11 fullscreen typedef struct { unsigned long flags; unsigned long functions; unsigned long decorations; long inputMode; unsigned long status; } Hints; typedef struct _xrr_monitor_info { Atom name; Bool primary; Bool automatic; int noutput; int x; int y; int width; int height; int mwidth; int mheight; RROutput *outputs; } xrr_monitor_info; #undef CursorShape /** @author Juan Linietsky */ class OS_X11 : public OS_Unix { Atom wm_delete; Atom xdnd_enter; Atom xdnd_position; Atom xdnd_status; Atom xdnd_action_copy; Atom xdnd_drop; Atom xdnd_finished; Atom xdnd_selection; Atom requested; int xdnd_version; #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) ContextGL_X11 *context_gl; #endif //Rasterizer *rasterizer; VisualServer *visual_server; VideoMode current_videomode; List args; Window x11_window; Window xdnd_source_window; MainLoop *main_loop; ::Display *x11_display; char *xmbstring; int xmblen; unsigned long last_timestamp; ::Time last_keyrelease_time; ::XIC xic; ::XIM xim; ::XIMStyle xim_style; static void xim_destroy_callback(::XIM im, ::XPointer client_data, ::XPointer call_data); Point2i last_mouse_pos; bool last_mouse_pos_valid; Point2i last_click_pos; uint64_t last_click_ms; uint32_t last_button_state; PhysicsServer *physics_server; unsigned int get_mouse_button_state(unsigned int p_x11_state); void get_key_modifier_state(unsigned int p_x11_state, Ref state); Physics2DServer *physics_2d_server; MouseMode mouse_mode; Point2i center; void handle_key_event(XKeyEvent *p_event, bool p_echo = false); void process_xevents(); virtual void delete_main_loop(); IP_Unix *ip_unix; bool force_quit; bool minimized; bool window_has_focus; bool do_mouse_warp; const char *cursor_theme; int cursor_size; XcursorImage *img[CURSOR_MAX]; Cursor cursors[CURSOR_MAX]; Cursor null_cursor; CursorShape current_cursor; InputDefault *input; #ifdef JOYDEV_ENABLED JoypadLinux *joypad; #endif #ifdef ALSA_ENABLED AudioDriverALSA driver_alsa; #endif #ifdef PULSEAUDIO_ENABLED AudioDriverPulseAudio driver_pulseaudio; #endif Atom net_wm_icon; PowerX11 *power_manager; CrashHandler crash_handler; int audio_driver_index; unsigned int capture_idle; bool maximized; //void set_wm_border(bool p_enabled); void set_wm_fullscreen(bool p_enabled); typedef xrr_monitor_info *(*xrr_get_monitors_t)(Display *dpy, Window window, Bool get_active, int *nmonitors); typedef void (*xrr_free_monitors_t)(xrr_monitor_info *monitors); xrr_get_monitors_t xrr_get_monitors; xrr_free_monitors_t xrr_free_monitors; void *xrandr_handle; Bool xrandr_ext_ok; protected: virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char *get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); virtual void set_main_loop(MainLoop *p_main_loop); public: virtual String get_name(); virtual void set_cursor_shape(CursorShape p_shape); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; virtual void warp_mouse_pos(const Point2 &p_to); virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); virtual void set_icon(const Ref &p_icon); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual String get_system_dir(SystemDir p_dir) const; virtual Error shell_open(String p_uri); virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = -1) const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual int get_screen_dpi(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual Size2 get_window_size() const; virtual void set_window_size(const Size2 p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void request_attention(); virtual void set_borderless_window(int p_borderless); virtual bool get_borderless_window(); virtual void set_ime_position(const Point2 &p_pos); virtual void move_window_to_foreground(); virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; virtual void set_context(int p_context); virtual void set_use_vsync(bool p_enable); virtual bool is_vsync_enabled() const; virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); virtual bool _check_internal_feature_support(const String &p_feature); void run(); void disable_crash_handler(); bool is_disable_crash_handler() const; OS_X11(); }; #endif