/**************************************************************************/ /* property_selector.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROPERTY_SELECTOR_H #define PROPERTY_SELECTOR_H #include "scene/gui/dialogs.h" class EditorHelpBit; class LineEdit; class Tree; class PropertySelector : public ConfirmationDialog { GDCLASS(PropertySelector, ConfirmationDialog); LineEdit *search_box = nullptr; Tree *search_options = nullptr; void _text_changed(const String &p_newtext); void _sbox_input(const Ref<InputEvent> &p_ie); void _update_search(); void _confirmed(); void _item_selected(); void _hide_requested(); EditorHelpBit *help_bit = nullptr; bool properties = false; String selected; Variant::Type type; String base_type; ObjectID script; Object *instance = nullptr; bool virtuals_only = false; Vector<Variant::Type> type_filter; protected: void _notification(int p_what); static void _bind_methods(); public: void select_method_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false); void select_method_from_script(const Ref<Script> &p_script, const String &p_current = ""); void select_method_from_basic_type(Variant::Type p_type, const String &p_current = ""); void select_method_from_instance(Object *p_instance, const String &p_current = ""); void select_property_from_base_type(const String &p_base, const String &p_current = ""); void select_property_from_script(const Ref<Script> &p_script, const String &p_current = ""); void select_property_from_basic_type(Variant::Type p_type, const String &p_current = ""); void select_property_from_instance(Object *p_instance, const String &p_current = ""); void set_type_filter(const Vector<Variant::Type> &p_type_filter); PropertySelector(); }; #endif // PROPERTY_SELECTOR_H